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<blockquote data-quote="Bad Paper" data-source="post: 3212555" data-attributes="member: 24674"><p>I thought <u>RHoD</u> was designed for five PCs. Whatever.</p><p></p><p>When I started my current group three years ago, there were six players, and we started with <u>the Sunless Citadel</u>. I went through a whole lot of anguish trying to increase the number of baddies by 50% (the end battle had like five dozen kobolds running around the map), and make sure the treasure was boosted, et cetera. It <strong>sucked</strong>. I do not recommend that <em>at all</em>.</p><p></p><p>One of the players left, so I've been running with five of them through the whole adventure path (<u>the Forge of Fury</u>, <u>the Speaker in Dreams</u>, <u>the Standing Stone</u>, et al.). It's fine if you do not change anything (except convert to 3.5, of course :\ ). The XP/CR/EL/treasure system is designed to be somewhat elastic.</p><p></p><p>In fact, I have found that having more players can work against the party, because diluting the XP means they level more slowly. If they lag a level, and the BBEG throws a save-or-die effect at them, then they are more likely to eat dirt. Nevertheless, do not fall victim to the power-creep upgrade. By the end of <u>RHoD</u>, you will be a wreck.</p><p></p><p>If you want to make it more difficult, then ramp up the timeline! Right now I am running my party through <u>the Harrowing</u> (Monte Cook in Dungeon #84). That adventure also has a timeline (though it's three days, not two months or whatever <u>RHoD</u> is). I have severely increased the timeline for them. If you do that, then you force your party through many more encounters per day, and it makes it more challenging.</p></blockquote><p></p>
[QUOTE="Bad Paper, post: 3212555, member: 24674"] I thought [U]RHoD[/U] was designed for five PCs. Whatever. When I started my current group three years ago, there were six players, and we started with [u]the Sunless Citadel[/u]. I went through a whole lot of anguish trying to increase the number of baddies by 50% (the end battle had like five dozen kobolds running around the map), and make sure the treasure was boosted, et cetera. It [b]sucked[/b]. I do not recommend that [i]at all[/i]. One of the players left, so I've been running with five of them through the whole adventure path ([u]the Forge of Fury[/u], [u]the Speaker in Dreams[/u], [u]the Standing Stone[/u], et al.). It's fine if you do not change anything (except convert to 3.5, of course :\ ). The XP/CR/EL/treasure system is designed to be somewhat elastic. In fact, I have found that having more players can work against the party, because diluting the XP means they level more slowly. If they lag a level, and the BBEG throws a save-or-die effect at them, then they are more likely to eat dirt. Nevertheless, do not fall victim to the power-creep upgrade. By the end of [U]RHoD[/U], you will be a wreck. If you want to make it more difficult, then ramp up the timeline! Right now I am running my party through [u]the Harrowing[/u] (Monte Cook in Dungeon #84). That adventure also has a timeline (though it's three days, not two months or whatever [u]RHoD[/u] is). I have severely increased the timeline for them. If you do that, then you force your party through many more encounters per day, and it makes it more challenging. [/QUOTE]
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