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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Modules and the right amount of setting detail
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<blockquote data-quote="delericho" data-source="post: 6270646" data-attributes="member: 22424"><p>Ah, well, that's the big question, isn't it?</p><p></p><p>I guess what I need is a broad "big picture" overview of the region, plus a more focussed look at key locations, the major factions and players, and so on and so forth. Plus a little bit extra to help set the flavour.</p><p></p><p>Beyond that, it's really hard to say - I suspect that cases where there isn't enough would quickly become obvious in actual play, where the difference between "enough" and "more than enough" (or even "too much") would be much less obvious.</p><p></p><p></p><p></p><p>The only AP I've run from start to finish has been "Shackled City" (from Dungeon, not the hardback), which was... okay. The later paths seem to have done a rather better job. And Paizo now seem to have become pretty much masters are putting these things together - I've always felt that with the six volumes of the AP in hand I've had everything I need. (The free "Player's Guide" for each has been appreciated, but I've always filed that under nice-to-have rather than essential. But, being free, I don't mind either way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Likewise, their supplementary products, be they item cards, a local gazeteer, or a map folio, have been nice, but have also been nice-to-have rather than essential, which is again how I like them.)</p><p></p><p></p><p></p><p>I need enough to get started - details on the starting area, details of the first major plot point(s), details of the first set of antagonists. Guidance for creating characters is also appreciated, but not usually essential.</p><p></p><p>One thing "Shackled City" didn't have but that all (?) later Adventure Paths did is an up-front summary of how the remaining steps in the Path. Again, this isn't essential, but it's a huge book when starting out.</p><p></p><p>(One other thing, though: We started "Shackled City" when only the first few issues were available. I wouldn't do that again - in future, I would wait for all the adventures to be available before starting. So I guess my real answer to your last question is "all of it." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 6270646, member: 22424"] Ah, well, that's the big question, isn't it? I guess what I need is a broad "big picture" overview of the region, plus a more focussed look at key locations, the major factions and players, and so on and so forth. Plus a little bit extra to help set the flavour. Beyond that, it's really hard to say - I suspect that cases where there isn't enough would quickly become obvious in actual play, where the difference between "enough" and "more than enough" (or even "too much") would be much less obvious. The only AP I've run from start to finish has been "Shackled City" (from Dungeon, not the hardback), which was... okay. The later paths seem to have done a rather better job. And Paizo now seem to have become pretty much masters are putting these things together - I've always felt that with the six volumes of the AP in hand I've had everything I need. (The free "Player's Guide" for each has been appreciated, but I've always filed that under nice-to-have rather than essential. But, being free, I don't mind either way. :) Likewise, their supplementary products, be they item cards, a local gazeteer, or a map folio, have been nice, but have also been nice-to-have rather than essential, which is again how I like them.) I need enough to get started - details on the starting area, details of the first major plot point(s), details of the first set of antagonists. Guidance for creating characters is also appreciated, but not usually essential. One thing "Shackled City" didn't have but that all (?) later Adventure Paths did is an up-front summary of how the remaining steps in the Path. Again, this isn't essential, but it's a huge book when starting out. (One other thing, though: We started "Shackled City" when only the first few issues were available. I wouldn't do that again - in future, I would wait for all the adventures to be available before starting. So I guess my real answer to your last question is "all of it." :) ) [/QUOTE]
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Modules and the right amount of setting detail
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