Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Modules and the right amount of setting detail
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nijineko" data-source="post: 6272489" data-attributes="member: 52240"><p>stripping stuff out is almost zero work. </p><p></p><p>the only time taken is the time to read it (or part of it) and go, "nope". besides, even if i strip it out for this particular situation, that material might be just the thing for some other situation, so i collect it and reread stuff on occasion just for current and future inspiration. let it all mix together in the back of my head, and then all sorts of fun stuff just piles out... too much for me to use, actually.... </p><p></p><p>coming up with ideas is practically zero work for me too. the real work is paring back my ideas to something manageable. </p><p></p><p>and on top of that, i deliberately leave stuff open ended and unfinished so that my players (knowingly or otherwise) decide how most detail-stuff turns out for me. then it's just as much fun for me as dm as it is for them as players, cause while i may know the overall plot and numerous sub-plots currently running and where things are roughly going to go, my players constantly surprise me and improve upon my ideas by coming up with weird, unique, and humorous ways to get to the next plot point. ^^</p></blockquote><p></p>
[QUOTE="nijineko, post: 6272489, member: 52240"] stripping stuff out is almost zero work. the only time taken is the time to read it (or part of it) and go, "nope". besides, even if i strip it out for this particular situation, that material might be just the thing for some other situation, so i collect it and reread stuff on occasion just for current and future inspiration. let it all mix together in the back of my head, and then all sorts of fun stuff just piles out... too much for me to use, actually.... coming up with ideas is practically zero work for me too. the real work is paring back my ideas to something manageable. and on top of that, i deliberately leave stuff open ended and unfinished so that my players (knowingly or otherwise) decide how most detail-stuff turns out for me. then it's just as much fun for me as dm as it is for them as players, cause while i may know the overall plot and numerous sub-plots currently running and where things are roughly going to go, my players constantly surprise me and improve upon my ideas by coming up with weird, unique, and humorous ways to get to the next plot point. ^^ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Modules and the right amount of setting detail
Top