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<blockquote data-quote="Sejs" data-source="post: 3366020" data-attributes="member: 4910"><p>*nod* </p><p></p><p>One of the things I try to do is have two seperate levels going in my games at the same time. One level is the Main Plot - pretty self explanitory, it's the adventure stuff that involves everybody as a group - the other level is made of the various Personal Plot arcs.</p><p></p><p>I try to come up with a plot arc for every PC. Then, as the game progresses, space out big Main Plot events by having Personal Plot stuff take place.</p><p></p><p>For example: one PC is forming the core of a new druidic faith movement for an already established deity. Another is finding out about a particular magic weapon they've acquired (similar to a legacy weapon, slightly diff. rules) and is in the process of preparing to enter the Shadowdancer PrC - learning how to dance, being groomed for introduction into a particular organization by an old friend of hers, etc.</p><p></p><p>Everyone gets the chance to be their own Main Character.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3366020, member: 4910"] *nod* One of the things I try to do is have two seperate levels going in my games at the same time. One level is the Main Plot - pretty self explanitory, it's the adventure stuff that involves everybody as a group - the other level is made of the various Personal Plot arcs. I try to come up with a plot arc for every PC. Then, as the game progresses, space out big Main Plot events by having Personal Plot stuff take place. For example: one PC is forming the core of a new druidic faith movement for an already established deity. Another is finding out about a particular magic weapon they've acquired (similar to a legacy weapon, slightly diff. rules) and is in the process of preparing to enter the Shadowdancer PrC - learning how to dance, being groomed for introduction into a particular organization by an old friend of hers, etc. Everyone gets the chance to be their own Main Character. [/QUOTE]
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