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General Tabletop Discussion
*TTRPGs General
Modules, it turns out, apparently DO sell
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<blockquote data-quote="PaulofCthulhu" data-source="post: 5181819"><p>Again, having no wider knowledge than my own experience. The people I've encountered over the years want to experience "stories" (scenarios) rather than systems (rules). The latter is just a framework for the story they're being a part of.</p><p></p><p>So I can believe that modules do sell well enough for people to keep putting them out (obviously they must).</p><p></p><p>Maybe it's just me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> When I was younger I had lots of different rulebooks for different games, now I have settled on a very few core rules sets - but still have a lot of scenarios to hand, for different systems.</p></blockquote><p></p>
[QUOTE="PaulofCthulhu, post: 5181819"] Again, having no wider knowledge than my own experience. The people I've encountered over the years want to experience "stories" (scenarios) rather than systems (rules). The latter is just a framework for the story they're being a part of. So I can believe that modules do sell well enough for people to keep putting them out (obviously they must). Maybe it's just me. :) When I was younger I had lots of different rulebooks for different games, now I have settled on a very few core rules sets - but still have a lot of scenarios to hand, for different systems. [/QUOTE]
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Modules, it turns out, apparently DO sell
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