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General Tabletop Discussion
*TTRPGs General
Modules, it turns out, apparently DO sell
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<blockquote data-quote="Imaro" data-source="post: 5181991" data-attributes="member: 48965"><p>Isn't this what low-level adventures are for? Now if you're using this excuse for Paragon and Epic level adventures... well I'm not buying it. In fact after 3rd level I feel a DM doesn't need basic and simple anymore... he should be introduced through the module into more and more advanced techniques, storylines, rp'ing encounters, etc. of DM'ing. There's also a point where things can be too simplistic and basic (Hey it's our third fight in a row with KOBOLDS!!!)... creating boredom.</p><p> </p><p></p><p> </p><p>Again see above about levels and advancing... It's not just players who need to face more and more challenges to stay interested in the game. My brother, (who has only ever run one other game sessionin his life) tried to run KotS.... and ended up giving up on running 4e because it was such a bad experience... I think maybe WotC and even you may be underestimating new DM's and the fact that they want their adventure to be cool... not simplistic and basic.</p><p> </p><p> </p><p></p><p> </p><p>Uhm... yet WotC's "big-budget opuses "... don't seem to be satisfying "as wide of an audience as possible.". In fact, IMO, they seem to be loosing more and more of their audience. Anecdotally... I bought Thunderspire and Pyramid... but with those two adventures (compared to Paizo's) WotC lost me as a purchaser of adventures. It would take one heck of a review by someone I trust to ever get me to buy another adventure from them. Honestly, sometimes first impressions count.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5181991, member: 48965"] Isn't this what low-level adventures are for? Now if you're using this excuse for Paragon and Epic level adventures... well I'm not buying it. In fact after 3rd level I feel a DM doesn't need basic and simple anymore... he should be introduced through the module into more and more advanced techniques, storylines, rp'ing encounters, etc. of DM'ing. There's also a point where things can be too simplistic and basic (Hey it's our third fight in a row with KOBOLDS!!!)... creating boredom. Again see above about levels and advancing... It's not just players who need to face more and more challenges to stay interested in the game. My brother, (who has only ever run one other game sessionin his life) tried to run KotS.... and ended up giving up on running 4e because it was such a bad experience... I think maybe WotC and even you may be underestimating new DM's and the fact that they want their adventure to be cool... not simplistic and basic. Uhm... yet WotC's "big-budget opuses "... don't seem to be satisfying "as wide of an audience as possible.". In fact, IMO, they seem to be loosing more and more of their audience. Anecdotally... I bought Thunderspire and Pyramid... but with those two adventures (compared to Paizo's) WotC lost me as a purchaser of adventures. It would take one heck of a review by someone I trust to ever get me to buy another adventure from them. Honestly, sometimes first impressions count. [/QUOTE]
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