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*TTRPGs General
Modules, it turns out, apparently DO sell
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<blockquote data-quote="DEFCON 1" data-source="post: 5182094" data-attributes="member: 7006"><p>And yet WotC felt like releasing Revenge Of The Giants was a good idea (an adventure that from what I understand is mainly one giant battle after another, with very little 'roleplay' stuff in it). Doesn't the fact that they chose to spend development time on a product like this instead of a product like what Paizo releases, give us a better idea of what sells better for them <em>in the business model</em> they currently find themselves?</p><p></p><p>And again... to your point that you feel a DM after 3rd level shouldn't need basic and simple... you're coming at that statement from the perspective of someone who's played many more rpgs than the base amount needed to get your first game to 3rd level. Or to even get your game to paragon or epic tier. I mean let's be honest here... do we really believe that a completely new group of kids learning rpgs for the first time who manage to get through Keep, Thunderspire, Pyramid, Trollhaunt and so on... are now so experienced with what roleplaying is about that they can now <em>identify</em> that what they are playing is subpar? Especially if they've never actually played any other RPGs by way of comparison? Some will, absolutely. But that doesn't mean they're the majority. And while your brother's experience with KotS is completely valid... that's just one person's experience. And I think the fact that WotC did not choose to go overly elaborate on their H/P/E series of modules tells us that they didn't feel it was important to their business model, and who they were marketing those modules to.</p><p></p><p>It all comes down to who and what those modules were meant to serve. And again... I'm willing to bet that that <em>wasn't us</em>.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5182094, member: 7006"] And yet WotC felt like releasing Revenge Of The Giants was a good idea (an adventure that from what I understand is mainly one giant battle after another, with very little 'roleplay' stuff in it). Doesn't the fact that they chose to spend development time on a product like this instead of a product like what Paizo releases, give us a better idea of what sells better for them [I]in the business model[/I] they currently find themselves? And again... to your point that you feel a DM after 3rd level shouldn't need basic and simple... you're coming at that statement from the perspective of someone who's played many more rpgs than the base amount needed to get your first game to 3rd level. Or to even get your game to paragon or epic tier. I mean let's be honest here... do we really believe that a completely new group of kids learning rpgs for the first time who manage to get through Keep, Thunderspire, Pyramid, Trollhaunt and so on... are now so experienced with what roleplaying is about that they can now [I]identify[/I] that what they are playing is subpar? Especially if they've never actually played any other RPGs by way of comparison? Some will, absolutely. But that doesn't mean they're the majority. And while your brother's experience with KotS is completely valid... that's just one person's experience. And I think the fact that WotC did not choose to go overly elaborate on their H/P/E series of modules tells us that they didn't feel it was important to their business model, and who they were marketing those modules to. It all comes down to who and what those modules were meant to serve. And again... I'm willing to bet that that [I]wasn't us[/I]. [/QUOTE]
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