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Modules, it turns out, apparently DO sell
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<blockquote data-quote="Wicht" data-source="post: 5182135" data-attributes="member: 221"><p>I'm not allowed to give Steel Wind experience at the moment either or I would for doing that math.</p><p></p><p>I forget who said it, I think it was Jacobs, but it might have been Mona, but the statement was made, in regards to the delve format iirc, that Paizo wrote their adventures the way they did because they knew that many buyers of modules bought them to read, with the understanding they might never get the chance to play them. I think that statement was spot on and is, I believe, a key reason for Paizo's success. </p><p></p><p>Sure, one could argue that they were in the right place and the right time, but from another perspective you could see that they were given a room of straw and managed through skill and aplomb to spin it into pure gold. Paizo is up front about being in the adventure business, not the rules business. Sure they have a successfully selling game system but, while I can't speak for others, I know for myself, I bought into the system because I already liked their adventures. </p><p></p><p>In October of 2007, Erik Mona started a thread asking Paizo fans what rule's set we wanted them to use. <a href="http://paizo.com/paizo/messageboards/community/gaming/4thEdition/40PAIZOISSTILLUNDECIDED" target="_blank">I advise people to read it </a> and consider how many of us said we would go where Paizo went. My own answer at the time was</p><p></p><p><span style="font-family: 'Courier New'">"That being said, if Paizo continues to maintain a quality product with a compelling adventure/story line that I enjoy, it won't matter to me whether you go 4.0 or stay 3.5, 3.75, 3.805 or whatever model you want to use. You could probably swatch <em>[sic]</em> to AD&D and I would dig out my old books and houserule the rules to my satisfaction and go with it."</span></p></blockquote><p></p>
[QUOTE="Wicht, post: 5182135, member: 221"] I'm not allowed to give Steel Wind experience at the moment either or I would for doing that math. I forget who said it, I think it was Jacobs, but it might have been Mona, but the statement was made, in regards to the delve format iirc, that Paizo wrote their adventures the way they did because they knew that many buyers of modules bought them to read, with the understanding they might never get the chance to play them. I think that statement was spot on and is, I believe, a key reason for Paizo's success. Sure, one could argue that they were in the right place and the right time, but from another perspective you could see that they were given a room of straw and managed through skill and aplomb to spin it into pure gold. Paizo is up front about being in the adventure business, not the rules business. Sure they have a successfully selling game system but, while I can't speak for others, I know for myself, I bought into the system because I already liked their adventures. In October of 2007, Erik Mona started a thread asking Paizo fans what rule's set we wanted them to use. [URL="http://paizo.com/paizo/messageboards/community/gaming/4thEdition/40PAIZOISSTILLUNDECIDED"]I advise people to read it [/URL] and consider how many of us said we would go where Paizo went. My own answer at the time was [FONT="Courier New"]"That being said, if Paizo continues to maintain a quality product with a compelling adventure/story line that I enjoy, it won't matter to me whether you go 4.0 or stay 3.5, 3.75, 3.805 or whatever model you want to use. You could probably swatch [I][sic][/I] to AD&D and I would dig out my old books and houserule the rules to my satisfaction and go with it."[/FONT] [/QUOTE]
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