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*TTRPGs General
Modules, it turns out, apparently DO sell
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<blockquote data-quote="Bluenose" data-source="post: 5182139" data-attributes="member: 49017"><p>What I've always found puzzling about the idea they wanted to keep the rules in print for people who wanted to carry on playing 3.5, is that they went and altered them. In a way that ensures no-one can buy the Pathfinder rules and join an existing 3.5 group. At the very basic level of the PHB, the Pathfinder classes and races have been heavily powered up in some areas, and there have been alterations to the power of spells. Thus, no-one buys Pathfinder to join a 3.5 group - people buy Pathfinder when the rest of the group already uses or intends to use it.</p><p> </p><p>I'm fairly certain, more relevantly to the topic, that WotC and Paizo are working with books that sell around one order of magnitude differently. So there's a difference in the size of the intended market. WotC are intended to be generic, to fit into pretty much any world that doesn't deviate much from the default sort of setting. Almost inevitably that means they don't include a large amount of detailed and specific background material, since such material will be less likely to fit in to individual campaigns. The conclusion I draw from this is that their adventures are usually going to be less interesting to read, since that sort of detailed background is usually lacking. By comparison, Paizo adventures are written for Golarion. They usually include quite a lot of detailed background information, which is usually a good read. If you intend discarding that background to fit it into your own setting, it's interesting but hardly valuable, and leaves in many cases an adventure which doesn't look very different to a WotC one.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5182139, member: 49017"] What I've always found puzzling about the idea they wanted to keep the rules in print for people who wanted to carry on playing 3.5, is that they went and altered them. In a way that ensures no-one can buy the Pathfinder rules and join an existing 3.5 group. At the very basic level of the PHB, the Pathfinder classes and races have been heavily powered up in some areas, and there have been alterations to the power of spells. Thus, no-one buys Pathfinder to join a 3.5 group - people buy Pathfinder when the rest of the group already uses or intends to use it. I'm fairly certain, more relevantly to the topic, that WotC and Paizo are working with books that sell around one order of magnitude differently. So there's a difference in the size of the intended market. WotC are intended to be generic, to fit into pretty much any world that doesn't deviate much from the default sort of setting. Almost inevitably that means they don't include a large amount of detailed and specific background material, since such material will be less likely to fit in to individual campaigns. The conclusion I draw from this is that their adventures are usually going to be less interesting to read, since that sort of detailed background is usually lacking. By comparison, Paizo adventures are written for Golarion. They usually include quite a lot of detailed background information, which is usually a good read. If you intend discarding that background to fit it into your own setting, it's interesting but hardly valuable, and leaves in many cases an adventure which doesn't look very different to a WotC one. [/QUOTE]
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Modules, it turns out, apparently DO sell
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