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Modules, it turns out, apparently DO sell
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<blockquote data-quote="Dannager" data-source="post: 5182392" data-attributes="member: 73683"><p>Asking the community for ways they think the adventures can be improved is not the same as lending credence to the idea that simple, easy-to-run prepackaged adventures aren't the way to go for WotC. Keep in mind that the <em>designers</em> of D&D are experienced DMs, as are most of their staff and freelancers - the people who write their adventures. If they felt that publishing adventures that feature greater complexity at the cost of less hand-holding was something they should do, they would just do it - and they still might (and, arguably, do exactly that in Dungeon magazine). Getting community input is a smart idea, but trust me, they're not going to let the ENWorld forum base write their adventures for them (save a handful of people who <em>literally</em> write WotC's adventures for them).</p></blockquote><p></p>
[QUOTE="Dannager, post: 5182392, member: 73683"] Asking the community for ways they think the adventures can be improved is not the same as lending credence to the idea that simple, easy-to-run prepackaged adventures aren't the way to go for WotC. Keep in mind that the [I]designers[/I] of D&D are experienced DMs, as are most of their staff and freelancers - the people who write their adventures. If they felt that publishing adventures that feature greater complexity at the cost of less hand-holding was something they should do, they would just do it - and they still might (and, arguably, do exactly that in Dungeon magazine). Getting community input is a smart idea, but trust me, they're not going to let the ENWorld forum base write their adventures for them (save a handful of people who [I]literally[/I] write WotC's adventures for them). [/QUOTE]
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Modules, it turns out, apparently DO sell
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