Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Modules, it turns out, apparently DO sell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Jacobs" data-source="post: 5182450" data-attributes="member: 23937"><p>Hey everyone... first of all, let me just say thanks for all the kind words in this thread. And that first thread, the one that pointed out how many pages of adventures and stuff we've produced over the past few years helped explain to me why I'm so tired all the time lately! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, though... adventures do sell. Paizo more or less exists as a game company today (and not merely as an online RPG store) because adventures sell. If they're done right. And by "right," I mean "fun to read."</p><p></p><p>Because I suspect that the majority of adventures published by game companies are never actually played by most of those who read the adventures.</p><p></p><p>Now, don't get me wrong. I LOVE hearing stories about how much fun folks have had playing adventures, and I'm really pleased with how robust our messageboards are with just this type of feedback, but the truth is that there are more gamers than there are gaming groups. And you don't STOP being a gamer when you're not actually playing an RPG.</p><p></p><p>So, gamers who don't currently have groups and gamers who want to enjoy their hobby on days when they're not gaming need something fun to read. And adventures, which tell stories, ARE fun to read. (If they're built to be read.)</p><p></p><p>If someone plays an adventure that Paizo publishes, I count that as MUCH as a successful adventure as if someone reads an adventure and uses an idea in his home game AND as much as someone who just reads an adventure one rainy afternoon and enjoys it.</p><p></p><p>After all... there are lots of movies and books and comics out there; reading one doesn't fill the urge to read more. The same goes for adventures.</p><p></p><p>I'm pretty confident that adventures, as long as they're fun to read, will remain popular and profitable (and yes, our adventures ARE, as a general rule, profitable—the Adventure Path line is quite profitable).</p><p></p><p>And if an adventure is fun to read, chances that the person who had fun reading it will want to share that experience by running it for his/her friends, I think, DRAMATICALLY increases. At least, that's how it works for me. If an adventure's not fun to read, has dull maps, and/or has lame art, it goes right back on the shelf and stays there.</p><p></p><p>Anyway... I gotta run! Gotta get started on the next 5,000 pages of adventures! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="James Jacobs, post: 5182450, member: 23937"] Hey everyone... first of all, let me just say thanks for all the kind words in this thread. And that first thread, the one that pointed out how many pages of adventures and stuff we've produced over the past few years helped explain to me why I'm so tired all the time lately! :) Seriously, though... adventures do sell. Paizo more or less exists as a game company today (and not merely as an online RPG store) because adventures sell. If they're done right. And by "right," I mean "fun to read." Because I suspect that the majority of adventures published by game companies are never actually played by most of those who read the adventures. Now, don't get me wrong. I LOVE hearing stories about how much fun folks have had playing adventures, and I'm really pleased with how robust our messageboards are with just this type of feedback, but the truth is that there are more gamers than there are gaming groups. And you don't STOP being a gamer when you're not actually playing an RPG. So, gamers who don't currently have groups and gamers who want to enjoy their hobby on days when they're not gaming need something fun to read. And adventures, which tell stories, ARE fun to read. (If they're built to be read.) If someone plays an adventure that Paizo publishes, I count that as MUCH as a successful adventure as if someone reads an adventure and uses an idea in his home game AND as much as someone who just reads an adventure one rainy afternoon and enjoys it. After all... there are lots of movies and books and comics out there; reading one doesn't fill the urge to read more. The same goes for adventures. I'm pretty confident that adventures, as long as they're fun to read, will remain popular and profitable (and yes, our adventures ARE, as a general rule, profitable—the Adventure Path line is quite profitable). And if an adventure is fun to read, chances that the person who had fun reading it will want to share that experience by running it for his/her friends, I think, DRAMATICALLY increases. At least, that's how it works for me. If an adventure's not fun to read, has dull maps, and/or has lame art, it goes right back on the shelf and stays there. Anyway... I gotta run! Gotta get started on the next 5,000 pages of adventures! :P [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Modules, it turns out, apparently DO sell
Top