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General Tabletop Discussion
*TTRPGs General
Modules, it turns out, apparently DO sell
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<blockquote data-quote="Imaro" data-source="post: 5182797" data-attributes="member: 48965"><p>I feel like the information your talking about is or isn't brought into the play experience by the individual DM and how much he wants to use it... which leads me to a 4th category you seem to have left out. This category runs the module with minor or major changes. This DM modifies the adventure to his heart's content and thus can easily bring in as much or as little of the information provided as he wants. </p><p> </p><p>For me personally, if I can't get through reading an adventure... I don't want to run it. I know if I find it a boring, slog-fest to read... more than likely it's going to play out that way with my players as well, and I won't be excited to run it.</p><p> </p><p>I also think your absolutes fall apart in the face of DM preference. For me, as a DM who does not believe the combat encounter is all important, WotC modules are very much not written for play... in fact they take major modification and many of the boring and pointless combats have to be excised, plausible motivations created, and so on... so I would be very careful with these types of sweeping generalizations.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5182797, member: 48965"] I feel like the information your talking about is or isn't brought into the play experience by the individual DM and how much he wants to use it... which leads me to a 4th category you seem to have left out. This category runs the module with minor or major changes. This DM modifies the adventure to his heart's content and thus can easily bring in as much or as little of the information provided as he wants. For me personally, if I can't get through reading an adventure... I don't want to run it. I know if I find it a boring, slog-fest to read... more than likely it's going to play out that way with my players as well, and I won't be excited to run it. I also think your absolutes fall apart in the face of DM preference. For me, as a DM who does not believe the combat encounter is all important, WotC modules are very much not written for play... in fact they take major modification and many of the boring and pointless combats have to be excised, plausible motivations created, and so on... so I would be very careful with these types of sweeping generalizations. [/QUOTE]
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