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Modules, it turns out, apparently DO sell
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<blockquote data-quote="Windjammer" data-source="post: 5182808" data-attributes="member: 60075"><p>Ha! Indeed I left out that 4th category. Which is all the funnier because that type of DM isn't just you - it's also me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> You see, when it came to hammering <em>Second Darkness</em> into a type of campaign that suited my group's needs, I fiddled around so much that I ended up feeling like I'm a category (2) GM - the type of GM who's ending up writing his own campaign around bits and pieces of Paizo's. </p><p></p><p>You certainly raise an interesting point, and that is that my categories (1) and (2) are merely extremes on a scale permitting many intermediaries. Part of being on that scale, of course, is to be actively involved in the GM reference threads on paizo.com for the respective modules. WotC wouldn't just need to hire authors to write them decent modules, they'd also have to bring people on board willing to invest this much time with their fans and readers (which I'm inclined to think won't happen soon). See, <strong>what Monte Cook of dungeonaday.com and Wolfgang Baur at <em>Kobold Quarterly</em> give their customers <em>at a charge</em> - treating them as patrons with exclusive rights to communicate with the module authors - is given to you at Paizo for <em>free</em>.</strong> <em></em></p><p><em></em></p><p><em>That </em>is a key ingredient of what continues to make Paizo so special in the RPG world, and why running a campaign of theirs is so awesome at the time it's released. Just recall the forum explosion when <em>Shackled City</em> first got released, that was amazing.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5182808, member: 60075"] Ha! Indeed I left out that 4th category. Which is all the funnier because that type of DM isn't just you - it's also me. :) You see, when it came to hammering [I]Second Darkness[/I] into a type of campaign that suited my group's needs, I fiddled around so much that I ended up feeling like I'm a category (2) GM - the type of GM who's ending up writing his own campaign around bits and pieces of Paizo's. You certainly raise an interesting point, and that is that my categories (1) and (2) are merely extremes on a scale permitting many intermediaries. Part of being on that scale, of course, is to be actively involved in the GM reference threads on paizo.com for the respective modules. WotC wouldn't just need to hire authors to write them decent modules, they'd also have to bring people on board willing to invest this much time with their fans and readers (which I'm inclined to think won't happen soon). See, [B]what Monte Cook of dungeonaday.com and Wolfgang Baur at [I]Kobold Quarterly[/I] give their customers [I]at a charge[/I] - treating them as patrons with exclusive rights to communicate with the module authors - is given to you at Paizo for [I]free[/I].[/B] [I] That [/I]is a key ingredient of what continues to make Paizo so special in the RPG world, and why running a campaign of theirs is so awesome at the time it's released. Just recall the forum explosion when [I]Shackled City[/I] first got released, that was amazing. [/QUOTE]
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