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Modules, it turns out, apparently DO sell
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<blockquote data-quote="Steel_Wind" data-source="post: 5183572" data-attributes="member: 20741"><p>Funny the discussion should turn to <em>Crypt of the Everflame</em> and <em>Masks of the Living God.</em></p><p><em></em> </p><p>The reason I got into the whole analysis of what Paizo was producing in the <a href="http://www.enworld.org/forum/5181743-post1.html" target="_blank">first post</a> in the thread (and, inferrentially, what people were buying within Paizo's product lines) was in preparation for a new Podcast I'm working on entirely dedicated to <em>Pathfinder</em>. Most especially, the point of the analysis was to delve into what the focus of our Podcast should be. </p><p></p><p>As a consequence, we've decided that the focus (not exclusively, but primarily) will be on Paizo's adventure products for <em>Pathfinder</em>. Fully half to two-thirds of the podcast will be directed at <em>Pathfinder</em> GMs, not players. A player listening to the podcast will have the featured adventure <span style="color: Orange"><strong>THOROUGHLY AND IRRETRIEVABLY spoiled for them</strong></span>. We aren't just going to discuss a "few spoilers" in the Podcast -- we're going to review and deconstruct the module/adventure, sometimes at a genetic level of detail. </p><p></p><p>We'll have a lot more to say on these specific modules and the one that follows it in the trilogy, <em>City of Golden Death</em> in our first few episodes which should be up for download weekend after next. (Well - hopefully. The learning curve on Podcasting is a little steep at the start). </p><p></p><p>For now, I think there are some strong elements that both of those modules offer -- and I think there are some rather weak design elements to them as well which <em>Pathfinder</em> GMs should be alerted to. None of those weak elements with <em>Crypt of the Everflame</em> are terminal, though I'm not sure the same can be said for <em>Masks of the Living God. </em></p><p></p><p>Whatever the case, whenever a GM is alerted to possible design issues ahead of time, he (or she) can take those issues into account when integrating a module into their <em>Pathfinder</em> campaigns. That's our misison statement on the <em>Yet To be Titled Pathfinder </em>Podcast.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5183572, member: 20741"] Funny the discussion should turn to [I]Crypt of the Everflame[/I] and [I]Masks of the Living God. [/I] The reason I got into the whole analysis of what Paizo was producing in the [URL="http://www.enworld.org/forum/5181743-post1.html"]first post[/URL] in the thread (and, inferrentially, what people were buying within Paizo's product lines) was in preparation for a new Podcast I'm working on entirely dedicated to [I]Pathfinder[/I]. Most especially, the point of the analysis was to delve into what the focus of our Podcast should be. As a consequence, we've decided that the focus (not exclusively, but primarily) will be on Paizo's adventure products for [I]Pathfinder[/I]. Fully half to two-thirds of the podcast will be directed at [I]Pathfinder[/I] GMs, not players. A player listening to the podcast will have the featured adventure [COLOR=Orange][B]THOROUGHLY AND IRRETRIEVABLY spoiled for them[/B][/COLOR]. We aren't just going to discuss a "few spoilers" in the Podcast -- we're going to review and deconstruct the module/adventure, sometimes at a genetic level of detail. We'll have a lot more to say on these specific modules and the one that follows it in the trilogy, [I]City of Golden Death[/I] in our first few episodes which should be up for download weekend after next. (Well - hopefully. The learning curve on Podcasting is a little steep at the start). For now, I think there are some strong elements that both of those modules offer -- and I think there are some rather weak design elements to them as well which [I]Pathfinder[/I] GMs should be alerted to. None of those weak elements with [I]Crypt of the Everflame[/I] are terminal, though I'm not sure the same can be said for [I]Masks of the Living God. [/I] Whatever the case, whenever a GM is alerted to possible design issues ahead of time, he (or she) can take those issues into account when integrating a module into their [I]Pathfinder[/I] campaigns. That's our misison statement on the [I]Yet To be Titled Pathfinder [/I]Podcast. [/QUOTE]
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