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Modules, it turns out, apparently DO sell
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<blockquote data-quote="Steel_Wind" data-source="post: 5183792" data-attributes="member: 20741"><p>Well, I don't know how awesome it will or won't be. I hope so <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I can only assess what I want in a Podcast in terms or my own personal tastes to start out. There are a very large number of podcasts on the Internet when it comes to RPGs and all of them bring something to the table. I like some of them -- and I don't like some of them. Everyone's tastes are different.</p><p></p><p>The more narrow the focus you place upon the topic matter of the Podcast, the more necesarily restricted your target audience ends up. Still, the very nature of Podcasting is that it's free. We're not making money off of it. So if we can make a few hundred Pathfinder GMs (and maybe, someday a few thousand) interested and engaged in the discussion of an adventure product at a level of granularity and detail that is not often seen in RPG podcasts - that's fine by me.</p><p></p><p>That doesn't mean that players are unimportant and we'll do some more player inclusive things as well for all PFRPG enthusiasts. Still, Ryan already serves that audience on his own podcast, so I don't think people would be well served by our just trying to do the same thing. </p><p></p><p>It's pretty clear to me that what Paizo is most interested in making is game products that are aimed squarely at GMs -- or at least at people who enjoy reading game products from a GM's perspective. I think it is overwhelmingly clear that's who Paizo sees as their principal market. Discussing the nuts and bolts of adventures and adventure design, what each of them offers -- and what they don't -- seems to me to be an entertaining (though narrow) subject matter to those of us geeks who enjoy that sort of thing.</p><p></p><p>Hopefully it will all work out. It might not. "We'll see."</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5183792, member: 20741"] Well, I don't know how awesome it will or won't be. I hope so :) I can only assess what I want in a Podcast in terms or my own personal tastes to start out. There are a very large number of podcasts on the Internet when it comes to RPGs and all of them bring something to the table. I like some of them -- and I don't like some of them. Everyone's tastes are different. The more narrow the focus you place upon the topic matter of the Podcast, the more necesarily restricted your target audience ends up. Still, the very nature of Podcasting is that it's free. We're not making money off of it. So if we can make a few hundred Pathfinder GMs (and maybe, someday a few thousand) interested and engaged in the discussion of an adventure product at a level of granularity and detail that is not often seen in RPG podcasts - that's fine by me. That doesn't mean that players are unimportant and we'll do some more player inclusive things as well for all PFRPG enthusiasts. Still, Ryan already serves that audience on his own podcast, so I don't think people would be well served by our just trying to do the same thing. It's pretty clear to me that what Paizo is most interested in making is game products that are aimed squarely at GMs -- or at least at people who enjoy reading game products from a GM's perspective. I think it is overwhelmingly clear that's who Paizo sees as their principal market. Discussing the nuts and bolts of adventures and adventure design, what each of them offers -- and what they don't -- seems to me to be an entertaining (though narrow) subject matter to those of us geeks who enjoy that sort of thing. Hopefully it will all work out. It might not. "We'll see." [/QUOTE]
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