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Modules: Made to Read vs Made to Run?
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<blockquote data-quote="Arilyn" data-source="post: 9799923" data-attributes="member: 6816042"><p>The richest gameplay we've been seeing is coming from the OSR scene like Shadowdark's Cursed Scrolls, Gavin Norman and Brad Kerr, to name a few. Of course, there are some dull adventures in the OSR space, but overall, there's a lot of very imaginative ideas. </p><p></p><p>I keep bringing this up, but we had many hours of deep, rewarding, fun gameplay from Kerr's <em>Wyvern Songs. </em>It's a small book with a starting village and a collection of adventure sites. Not much backstory or long history, but boy, did we get a lot of fun building alliances, exploring and building up our little "world. My favourite is the singing rocks. Kerr hints it may have been druids. It's full of quirky NPCs, dangerous critters and neat areas to explore <em>and the Rocky terrain sings! </em>We didn't need long explanations because the flavour hooked us in completely.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 9799923, member: 6816042"] The richest gameplay we've been seeing is coming from the OSR scene like Shadowdark's Cursed Scrolls, Gavin Norman and Brad Kerr, to name a few. Of course, there are some dull adventures in the OSR space, but overall, there's a lot of very imaginative ideas. I keep bringing this up, but we had many hours of deep, rewarding, fun gameplay from Kerr's [I]Wyvern Songs. [/I]It's a small book with a starting village and a collection of adventure sites. Not much backstory or long history, but boy, did we get a lot of fun building alliances, exploring and building up our little "world. My favourite is the singing rocks. Kerr hints it may have been druids. It's full of quirky NPCs, dangerous critters and neat areas to explore [I]and the Rocky terrain sings! [/I]We didn't need long explanations because the flavour hooked us in completely. [/QUOTE]
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Modules: Made to Read vs Made to Run?
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