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Modules: Made to Read vs Made to Run?
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<blockquote data-quote="Bill Zebub" data-source="post: 9800157" data-attributes="member: 7031982"><p>Ha. Good one.</p><p></p><p>You're a smart enough guy to know both that I can't prove you wrong (as it were...) and that my failure to do so would not prove you right.</p><p></p><p>I can't, of course, provide such an example, because there isn't (as far as I am aware) an example of a module being done well in two different versions, one of each style. Any module that I were to propose in the terse, information-dense, easy-to-parse form in the style I prefer could easily be dismissed as "Yeah, but not as good as it would have been in long form." And even if I went through the trouble of taking, oh, let's say Marmoreal Tomb (god save me) and rewriting it in such a style, a naysayer could easily say, "You left out the word <em>verdant</em>. Now we might as well be playing a board game."</p><p></p><p>The argument can't be won by evidence. EDIT: At least, not in a way that would convince an already decided partisan. EDIT2: That wasn't a dig. I'm an "already decided partisan."</p><p></p><p></p><p></p><p>Curious how you are defining "readability". I find standard templates and sentence fragments as bullet points to be very, very readable. More readable that walls of prose.</p><p></p><p>On the other hand, if you mean, "Curl up with a glass of boubon and a faerie dragon on my shoulder and enjoy a good book", then, yeah, sure. But contrary to your "we" that is absolutely not what I am looking for.</p><p></p><p></p><p></p><p>Great. Then summarize each NPC with their personality quirks, goals, etc. Does not have to be in long-form prose.</p><p></p><p>I mean, sure there will invariably be <em>some</em> information loss (see "verdant" above). The question is whether that lost information would actually improve gameplay, as opposed to just being enjoyable to some readers.</p><p></p><p></p><p></p><p></p><p>I 100% agree with the above. But true regardless of whether the faction is described in long form prose or a powerpoint presentation, no? Which suggests I am either missing something in what you are saying, or that you weren't understanding my position to begin with.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9800157, member: 7031982"] Ha. Good one. You're a smart enough guy to know both that I can't prove you wrong (as it were...) and that my failure to do so would not prove you right. I can't, of course, provide such an example, because there isn't (as far as I am aware) an example of a module being done well in two different versions, one of each style. Any module that I were to propose in the terse, information-dense, easy-to-parse form in the style I prefer could easily be dismissed as "Yeah, but not as good as it would have been in long form." And even if I went through the trouble of taking, oh, let's say Marmoreal Tomb (god save me) and rewriting it in such a style, a naysayer could easily say, "You left out the word [I]verdant[/I]. Now we might as well be playing a board game." The argument can't be won by evidence. EDIT: At least, not in a way that would convince an already decided partisan. EDIT2: That wasn't a dig. I'm an "already decided partisan." Curious how you are defining "readability". I find standard templates and sentence fragments as bullet points to be very, very readable. More readable that walls of prose. On the other hand, if you mean, "Curl up with a glass of boubon and a faerie dragon on my shoulder and enjoy a good book", then, yeah, sure. But contrary to your "we" that is absolutely not what I am looking for. Great. Then summarize each NPC with their personality quirks, goals, etc. Does not have to be in long-form prose. I mean, sure there will invariably be [I]some[/I] information loss (see "verdant" above). The question is whether that lost information would actually improve gameplay, as opposed to just being enjoyable to some readers. I 100% agree with the above. But true regardless of whether the faction is described in long form prose or a powerpoint presentation, no? Which suggests I am either missing something in what you are saying, or that you weren't understanding my position to begin with. [/QUOTE]
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