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*TTRPGs General
Modules: Made to Read vs Made to Run?
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<blockquote data-quote="Celebrim" data-source="post: 9800256" data-attributes="member: 4937"><p>Not what you got, though I recognize I'm different.</p><p></p><p>So typically, I find when I have to prep a module it's not condensing or taking notes that I need to do, but writing out all the important bits that are left out of the module. When I look at the sort of presentations that are "easy to run", what I generally see is "more bits have been left out" and as such I see "more work required to prep". They look to me like outlines and they expect the person running it to fill in all the details. Well, you can maybe do that extemporaneously but maybe you can't.</p><p></p><p>One of the things I admire about the old school modules (not OSR) was just how freaking dense the information was. They were often woefully incomplete, but the amount of play that they packed into 32 pages (or sometimes less!) was incredible. So many of the modern adventure formats just seem to have either so little going for them or else so little actually provided with leaving all the hard parts up to the GM. Of course, maybe that's because I'm weird about what I think the hard parts are, but I strongly suspect that I'm not going to agree over what is good. Multiple columns of dense information are fine. I'll read it once and it will largely stick in my brain. But don't have a one liner like, "This NPC tells funny inappropriate jokes." and think you are doing me any favors.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9800256, member: 4937"] Not what you got, though I recognize I'm different. So typically, I find when I have to prep a module it's not condensing or taking notes that I need to do, but writing out all the important bits that are left out of the module. When I look at the sort of presentations that are "easy to run", what I generally see is "more bits have been left out" and as such I see "more work required to prep". They look to me like outlines and they expect the person running it to fill in all the details. Well, you can maybe do that extemporaneously but maybe you can't. One of the things I admire about the old school modules (not OSR) was just how freaking dense the information was. They were often woefully incomplete, but the amount of play that they packed into 32 pages (or sometimes less!) was incredible. So many of the modern adventure formats just seem to have either so little going for them or else so little actually provided with leaving all the hard parts up to the GM. Of course, maybe that's because I'm weird about what I think the hard parts are, but I strongly suspect that I'm not going to agree over what is good. Multiple columns of dense information are fine. I'll read it once and it will largely stick in my brain. But don't have a one liner like, "This NPC tells funny inappropriate jokes." and think you are doing me any favors. [/QUOTE]
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