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General Tabletop Discussion
*TTRPGs General
Modules: Made to Read vs Made to Run?
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<blockquote data-quote="Celebrim" data-source="post: 9800755" data-attributes="member: 4937"><p>Well, yes. I don't have a problem with the idea of a zero-prep dungeon. I just think that a lot of the zero-prep dungeons don't feel particularly more zero prep than classic two column formats with condensed stat blocks, small, boxed text and so forth. I don't feel like bullet points necessarily are a solution to the problem. Just within this thread, I've seen two ideas of how to condense information presented and one of them works a lot better for me than the other. And the thing about bullet points or other outlining techniques is that ultimately they are mapping to sentences, and if they are just rearranged sentences in non-natural order then that's far from helpful. Likewise, there is a tradeoff between presenting the information clearly once and presenting it multiple times in different fashions, and well so much of these bullet point presentations don't add much. </p><p></p><p>In general, if i was advising a novice GM a module to buy that they would need minimal prep to turn into a lot of good play, I'm not sure that I'd wouldn't advise "Beyond the Witchlight" over some of these "Zero prep" modules like "The Waking of Willowby Hall". I mean, I'd never advise being "zero prep" at all, and starting to run something without reading it, but not sure either module is just easier to run. (Though I will admit the first part of Beyond the Witchlight with the carnival is the hardest part to run and the part I'd probably most change if I was doing it.)</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9800755, member: 4937"] Well, yes. I don't have a problem with the idea of a zero-prep dungeon. I just think that a lot of the zero-prep dungeons don't feel particularly more zero prep than classic two column formats with condensed stat blocks, small, boxed text and so forth. I don't feel like bullet points necessarily are a solution to the problem. Just within this thread, I've seen two ideas of how to condense information presented and one of them works a lot better for me than the other. And the thing about bullet points or other outlining techniques is that ultimately they are mapping to sentences, and if they are just rearranged sentences in non-natural order then that's far from helpful. Likewise, there is a tradeoff between presenting the information clearly once and presenting it multiple times in different fashions, and well so much of these bullet point presentations don't add much. In general, if i was advising a novice GM a module to buy that they would need minimal prep to turn into a lot of good play, I'm not sure that I'd wouldn't advise "Beyond the Witchlight" over some of these "Zero prep" modules like "The Waking of Willowby Hall". I mean, I'd never advise being "zero prep" at all, and starting to run something without reading it, but not sure either module is just easier to run. (Though I will admit the first part of Beyond the Witchlight with the carnival is the hardest part to run and the part I'd probably most change if I was doing it.) [/QUOTE]
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Modules: Made to Read vs Made to Run?
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