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General Tabletop Discussion
*TTRPGs General
Modules: Made to Read vs Made to Run?
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<blockquote data-quote="DEFCON 1" data-source="post: 9801088" data-attributes="member: 7006"><p>It's kept the industry in business for 50 years thus far. Heck, in the decades before people could make, sell or buy PDFs that were 4 page bullet-point modules (if that)... almost all modules one could buy were 16 to 32 pages full of very minute type, writing out paragraphs upon paragraphs of material for the DM to read to get a full idea of where the adventure is taking place, major descriptions of all the areas, and all kinds of ecology and personality traits of all the NPCs and/or monsters the players would face. Not to mention exceedingly elaborate maps the the like. Because you couldn't actually sell what we would now call '5-Room-Dungeons' because they were too short to warrant getting printed and published for anyone to buy. And the industry survived just fine.</p><p></p><p>But let me be clear... I have nothing against bullet-pointed modules in and of themselves... I just don't think they are the bees knees and head and shoulders above other methods for distributing adventure information compared to how a lot of other people feel. Especially when it seems that some of the people who love those types of modules are the ones who say they love them because they require "little to no prep"... which to me, as I've said, is not a feature by any stretch. If (general) you do little prep because you just don't have the time in your life to really prepare for the game you run, but you still want to try and run a game for folks who wouldn't be able to game otherwise... well, good on you. I'm glad (general) your players appreciate it. But if you are DM who just can't be <em>bothered</em> to do any prep before a game (especially if you have like a week or heaven forbid two weeks or a full month between sessions)... I don't think that... unconcernedness... of your player's time or enjoyment is something to be proud of. But that's just me. Hopefully it works for (general) you.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9801088, member: 7006"] It's kept the industry in business for 50 years thus far. Heck, in the decades before people could make, sell or buy PDFs that were 4 page bullet-point modules (if that)... almost all modules one could buy were 16 to 32 pages full of very minute type, writing out paragraphs upon paragraphs of material for the DM to read to get a full idea of where the adventure is taking place, major descriptions of all the areas, and all kinds of ecology and personality traits of all the NPCs and/or monsters the players would face. Not to mention exceedingly elaborate maps the the like. Because you couldn't actually sell what we would now call '5-Room-Dungeons' because they were too short to warrant getting printed and published for anyone to buy. And the industry survived just fine. But let me be clear... I have nothing against bullet-pointed modules in and of themselves... I just don't think they are the bees knees and head and shoulders above other methods for distributing adventure information compared to how a lot of other people feel. Especially when it seems that some of the people who love those types of modules are the ones who say they love them because they require "little to no prep"... which to me, as I've said, is not a feature by any stretch. If (general) you do little prep because you just don't have the time in your life to really prepare for the game you run, but you still want to try and run a game for folks who wouldn't be able to game otherwise... well, good on you. I'm glad (general) your players appreciate it. But if you are DM who just can't be [I]bothered[/I] to do any prep before a game (especially if you have like a week or heaven forbid two weeks or a full month between sessions)... I don't think that... unconcernedness... of your player's time or enjoyment is something to be proud of. But that's just me. Hopefully it works for (general) you. [/QUOTE]
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