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Modules: Made to Read vs Made to Run?
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<blockquote data-quote="Micah Sweet" data-source="post: 9801151" data-attributes="member: 6747251"><p>I like reading more (but still enjoy playing to a lesser degree), and find the verbosity to generally be at a level with which I am comfortable. I suspect the presentation you prefer would not be worth the squeeze to me. People are different and want different things. </p><p></p><p>To me this seems disrespectful to the author(s) of said book, making a point of avoiding reading it but nonetheless trying to get the information another way, but that's just my opinion.</p><p></p><p>I'd rather read and play both, with an emphasis on reading in my case. Doesn't make either of us objectively correct or give either of us any right to say "the industry" should cater to us and not to them.</p><p></p><p>I feel similarly (but obviously subjectively) for my part. Prep is to me is a vital part of running a game, and personally I feel games that try to minimize that time often suffer for it.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9801151, member: 6747251"] I like reading more (but still enjoy playing to a lesser degree), and find the verbosity to generally be at a level with which I am comfortable. I suspect the presentation you prefer would not be worth the squeeze to me. People are different and want different things. To me this seems disrespectful to the author(s) of said book, making a point of avoiding reading it but nonetheless trying to get the information another way, but that's just my opinion. I'd rather read and play both, with an emphasis on reading in my case. Doesn't make either of us objectively correct or give either of us any right to say "the industry" should cater to us and not to them. I feel similarly (but obviously subjectively) for my part. Prep is to me is a vital part of running a game, and personally I feel games that try to minimize that time often suffer for it. [/QUOTE]
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Modules: Made to Read vs Made to Run?
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