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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
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<blockquote data-quote="kronovan" data-source="post: 9792268" data-attributes="member: 6775134"><p>I just checked out the previews for your adventures The Warren and The Pit of Panzar. Those are nicely layed out and look to be good adventures. I can see what you mean by the boxed text - looks like you're using it for 2 purpose; as a means to highlight dialog/spoken text; as a way to provide location details, intros and choices in an solo adventure. Either way, as a formatting tool those work for me. I've seen the alternate approach of providing a shaded region with a different font tint for such highlights, which seems to be a formatting technique that's a bit more common.</p><p></p><p>TBH either way works equally for me. If I use a prewritten adventure, I read through and lift out what I deem the most pertinent text, then write it into bullet points or short paragraphs. My brain just seems to be wired in such a way that I never really develop an even flow while reading an adventure, let alone narrating it live to a group of players. Once read through and with my own talking bullets or short sentences, I can ad lib the gist of it. Layout can definitely help - the Necrotic Gnome adventures I mentioned in my other post contain descriptions that're short and concise enough for me to narrate live without any rewriting. It's not that they're taking a better approach, as much as they're approach is more akin to the bullet points and short paragraphs I create for my own adventures, or those I'd form from a prewritten.</p><p></p><p>[Edit] BTW - really like your maps in the Pit of Panzar preview. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="kronovan, post: 9792268, member: 6775134"] I just checked out the previews for your adventures The Warren and The Pit of Panzar. Those are nicely layed out and look to be good adventures. I can see what you mean by the boxed text - looks like you're using it for 2 purpose; as a means to highlight dialog/spoken text; as a way to provide location details, intros and choices in an solo adventure. Either way, as a formatting tool those work for me. I've seen the alternate approach of providing a shaded region with a different font tint for such highlights, which seems to be a formatting technique that's a bit more common. TBH either way works equally for me. If I use a prewritten adventure, I read through and lift out what I deem the most pertinent text, then write it into bullet points or short paragraphs. My brain just seems to be wired in such a way that I never really develop an even flow while reading an adventure, let alone narrating it live to a group of players. Once read through and with my own talking bullets or short sentences, I can ad lib the gist of it. Layout can definitely help - the Necrotic Gnome adventures I mentioned in my other post contain descriptions that're short and concise enough for me to narrate live without any rewriting. It's not that they're taking a better approach, as much as they're approach is more akin to the bullet points and short paragraphs I create for my own adventures, or those I'd form from a prewritten. [Edit] BTW - really like your maps in the Pit of Panzar preview. (y) [/QUOTE]
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