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<blockquote data-quote="Celebrim" data-source="post: 9799903" data-attributes="member: 4937"><p>I find them beautiful and elegant. I can't think of another map that better gives me the DM the shape of something, especially something as complex as the Ravenloft castle. It's a 3D map of a 3D structure and its disorientation comes not from the documentation of the map, but from the extreme non-linearity of the castle with its multiple connections between levels. The castle is a 3D maze, and the map deals with that complexity extremely well. If the map is hard to understand it's because the castle is hard to understand. </p><p></p><p>And for the most part, the map documents itself really well despite having multiple staircases on every level, it points out where you end up if you go up or down a spiral staircase with a landing on a particular floor and how far you have to go to get there, and if the landing on the other floor has a different numbered entry what that entry is. And if the staircase isn't numbered, you can generally work out exactly which one it is by pairing - "Up 40' to map 3" with "Down 40' to map 11". </p><p></p><p>I'm sorry. This is the best dungeon geography ever made, and the map documents it like the masterpiece that it is.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9799903, member: 4937"] I find them beautiful and elegant. I can't think of another map that better gives me the DM the shape of something, especially something as complex as the Ravenloft castle. It's a 3D map of a 3D structure and its disorientation comes not from the documentation of the map, but from the extreme non-linearity of the castle with its multiple connections between levels. The castle is a 3D maze, and the map deals with that complexity extremely well. If the map is hard to understand it's because the castle is hard to understand. And for the most part, the map documents itself really well despite having multiple staircases on every level, it points out where you end up if you go up or down a spiral staircase with a landing on a particular floor and how far you have to go to get there, and if the landing on the other floor has a different numbered entry what that entry is. And if the staircase isn't numbered, you can generally work out exactly which one it is by pairing - "Up 40' to map 3" with "Down 40' to map 11". I'm sorry. This is the best dungeon geography ever made, and the map documents it like the masterpiece that it is. [/QUOTE]
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