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Moggose: The Quintessential Figher
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<blockquote data-quote="Crothian" data-source="post: 43629" data-attributes="member: 232"><p>First, I don't think the game was designed for 25 point play. It's what they suggest and it's how they write up NPCs in the DMG. They needed some sort of average base numbers and that was it. the PHB talks about rolling 4d6 and taking the best 3. That also seems to be the most common version people use. Also, if the prerequites are a little tough for people to achieve, this is also a good thing. The game is about hard choices, what fgeat, where do I put that attribute bonus. If you want to use these styles, then you have to make hard choices and do things you might not normally do.</p><p></p><p>By his agruement we should put a cap on Wisdom for Barbarians again. A CDG as a move equivelent action is a thing of finesse, not brutal strength. Wisdom is understanding how to do that. I think that's the rationale. But, if one wants to make each based off of different scores, that would be really easy to do. Probalby take about 30 minutes at the most. They choose to do it differently, I'm not sure calling them lazy is the proper thing to do.</p><p></p><p>These aren't things that are for every fighter. Just like the Martial art paths in OA are for every Monk.</p></blockquote><p></p>
[QUOTE="Crothian, post: 43629, member: 232"] First, I don't think the game was designed for 25 point play. It's what they suggest and it's how they write up NPCs in the DMG. They needed some sort of average base numbers and that was it. the PHB talks about rolling 4d6 and taking the best 3. That also seems to be the most common version people use. Also, if the prerequites are a little tough for people to achieve, this is also a good thing. The game is about hard choices, what fgeat, where do I put that attribute bonus. If you want to use these styles, then you have to make hard choices and do things you might not normally do. By his agruement we should put a cap on Wisdom for Barbarians again. A CDG as a move equivelent action is a thing of finesse, not brutal strength. Wisdom is understanding how to do that. I think that's the rationale. But, if one wants to make each based off of different scores, that would be really easy to do. Probalby take about 30 minutes at the most. They choose to do it differently, I'm not sure calling them lazy is the proper thing to do. These aren't things that are for every fighter. Just like the Martial art paths in OA are for every Monk. [/QUOTE]
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