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Moggose: The Quintessential Figher
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<blockquote data-quote="noretoc" data-source="post: 43714" data-attributes="member: 1276"><p><strong>love it</strong></p><p></p><p>I think it os one of the best books to come out.</p><p>Copncepts: - Great idea. Just the idea is great. Add something to the character and give you a mechanic to work from. Can't wait to make some myself.</p><p>Classes: - Not bad. Not great, but better than some of the specialized ones I have seen. These seem to be a bit more general. </p><p>Feats: - Nothing major, but some good ideas. A bit of a mix, and all are relevant to fighting.</p><p>Tools: - Some great stuff here. Can never have too many weapons or armor. Great way to spend money (or and the bit on crafting is pretty good to.)</p><p>Styles: - GREAT idea. I have always wanted a way to have a fighter have some type of formal training. A way people would be able to know what kind of fighter he is by looking at the way he fights. For some reason I found the martial arts styles in OA kind of lack luster, and neve thought of doing it that way. I had thought about special feats, but then anyone would be hard pressed to get them or be way too specialized. Now, this is perfect. I don;t think they are overly powerful, and can't wait till I make up some of my own.</p><p>I could keep going on, but I'll stop. The book gave me some great things to work with, and tons of idea to make my own. Just what I want from a guide like this. Any one accusing mongoose of being lazy or sloppy because THEY don't want to use it the way it is, and are too lazy themselves to change it should leave the DMing to the real role-players and go play a video game. IF you dont like it. Say I don't like it, and give your reason. Insulting a company or designer because or the way they like to do things (ie wis) is a real lame immature way to act.</p></blockquote><p></p>
[QUOTE="noretoc, post: 43714, member: 1276"] [b]love it[/b] I think it os one of the best books to come out. Copncepts: - Great idea. Just the idea is great. Add something to the character and give you a mechanic to work from. Can't wait to make some myself. Classes: - Not bad. Not great, but better than some of the specialized ones I have seen. These seem to be a bit more general. Feats: - Nothing major, but some good ideas. A bit of a mix, and all are relevant to fighting. Tools: - Some great stuff here. Can never have too many weapons or armor. Great way to spend money (or and the bit on crafting is pretty good to.) Styles: - GREAT idea. I have always wanted a way to have a fighter have some type of formal training. A way people would be able to know what kind of fighter he is by looking at the way he fights. For some reason I found the martial arts styles in OA kind of lack luster, and neve thought of doing it that way. I had thought about special feats, but then anyone would be hard pressed to get them or be way too specialized. Now, this is perfect. I don;t think they are overly powerful, and can't wait till I make up some of my own. I could keep going on, but I'll stop. The book gave me some great things to work with, and tons of idea to make my own. Just what I want from a guide like this. Any one accusing mongoose of being lazy or sloppy because THEY don't want to use it the way it is, and are too lazy themselves to change it should leave the DMing to the real role-players and go play a video game. IF you dont like it. Say I don't like it, and give your reason. Insulting a company or designer because or the way they like to do things (ie wis) is a real lame immature way to act. [/QUOTE]
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