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Moloch, Epic Fiend
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<blockquote data-quote="The Serge" data-source="post: 458321" data-attributes="member: 4049"><p>Thanks.</p><p></p><p>I draw on a number of sources for the stats and the flavor texts. First, I try to at least nod at Gygax and others who created the Arch-Devil concept in 1ed... but do no means do I feel restricted by that material. Next, I do a little research on the "traditional" real-world elements associated with the creature. In Moloch's case, his name was associated with the sacrifice of children in the ancient Middle-East (some say he was a god, others that the name refers to a specific kind of sacrifce). Moloch is also prominent in Milton's <em>Paradise Lost</em> and is listed as one of the fallen Angels. From there, I consider what the current "official" D&D status is and get to work.</p><p></p><p>It's been my position that the other creations out there tend to be limited in regards to what makes these creatures/entities individuals. While I do like the Creature Catalog versions, I find them rather limited with regards to their creativity; virtually every Arch-Devil and Duke is like every other Arch-Devil or Duke (largely because I think these versions, albeit "better" than the "official" versions, are unable to divorce themselves from the "initial" 1ed AD&D framework) However, I recognize that I don't have nearly as much work to do as Gygax and his earlier collaborators did. The game framework is already in place... all I have to do is create more "flavorful" elements, so please don't misconstrue what I'm saying to suggest that I don't respect Gygax or the folks at Creature Catalog.</p><p></p><p>Anyway, thanks!</p></blockquote><p></p>
[QUOTE="The Serge, post: 458321, member: 4049"] Thanks. I draw on a number of sources for the stats and the flavor texts. First, I try to at least nod at Gygax and others who created the Arch-Devil concept in 1ed... but do no means do I feel restricted by that material. Next, I do a little research on the "traditional" real-world elements associated with the creature. In Moloch's case, his name was associated with the sacrifice of children in the ancient Middle-East (some say he was a god, others that the name refers to a specific kind of sacrifce). Moloch is also prominent in Milton's [i]Paradise Lost[/i] and is listed as one of the fallen Angels. From there, I consider what the current "official" D&D status is and get to work. It's been my position that the other creations out there tend to be limited in regards to what makes these creatures/entities individuals. While I do like the Creature Catalog versions, I find them rather limited with regards to their creativity; virtually every Arch-Devil and Duke is like every other Arch-Devil or Duke (largely because I think these versions, albeit "better" than the "official" versions, are unable to divorce themselves from the "initial" 1ed AD&D framework) However, I recognize that I don't have nearly as much work to do as Gygax and his earlier collaborators did. The game framework is already in place... all I have to do is create more "flavorful" elements, so please don't misconstrue what I'm saying to suggest that I don't respect Gygax or the folks at Creature Catalog. Anyway, thanks! [/QUOTE]
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