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Moment of Glory
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<blockquote data-quote="the Jester" data-source="post: 5645762" data-attributes="member: 1210"><p>It looks fine to me- yes, it makes the party pretty tough while it lasts, but consider that it uses up the cleric's minor action to sustain it. In a mobile battle, this means that the cleric isn't using <em>healing word.</em></p><p></p><p>Try this tactic sometime: Highly mobile (flying?) enemies; they attack, cleric casts <em>moment of glory,</em> and the bad guys start more-or-less bouncing off the good guys.</p><p></p><p>So they fall back.</p><p></p><p>Either the pcs rush after them, possibly into a trap, or they proceed cautiously and the <em>moment of glory</em> passes before the monsters re-engage.</p><p></p><p>I wouldn't use this all the time, but if they were fighting, say, harpies or gargoyles or something like that, it seems quite appropriate.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5645762, member: 1210"] It looks fine to me- yes, it makes the party pretty tough while it lasts, but consider that it uses up the cleric's minor action to sustain it. In a mobile battle, this means that the cleric isn't using [i]healing word.[/i] Try this tactic sometime: Highly mobile (flying?) enemies; they attack, cleric casts [i]moment of glory,[/i] and the bad guys start more-or-less bouncing off the good guys. So they fall back. Either the pcs rush after them, possibly into a trap, or they proceed cautiously and the [i]moment of glory[/i] passes before the monsters re-engage. I wouldn't use this all the time, but if they were fighting, say, harpies or gargoyles or something like that, it seems quite appropriate. [/QUOTE]
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