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Moment of Glory
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<blockquote data-quote="Mapache" data-source="post: 5650679" data-attributes="member: 64751"><p>It's not like Moment of Glory wrecks encounters in completely different ways from every other ability and has to be specifically planned for. Minions? Does the party have a decent Wizard? If so, assume every minion will be dead by the end of round two anyway. Ongoing damage? Is it one of the very common types like fire, poison, or necrotic? Are the PCs smart and all wearing Resist 5 gear for those types? Seriously, in LFR, half the time my Moment of Glory didn't do all that much because over half the party was already resisting 5 of the relevant damage. Damage in general? Do you have a well-built leader that can heal a ton of it and pass out temporary hit points left and right? More generally, is your party optimized or not? If they are, they will wreck encounters that would be difficult for a bunch of haphazardly-built characters that don't work together in combat. Just figure out how effective your characters are in general and aim for that. Sometimes some power you didn't remember will trivialize something. That's okay. It lets the players feel clever for having thought to bring the right answer in their toolbox. Have a good laugh and move on.</p></blockquote><p></p>
[QUOTE="Mapache, post: 5650679, member: 64751"] It's not like Moment of Glory wrecks encounters in completely different ways from every other ability and has to be specifically planned for. Minions? Does the party have a decent Wizard? If so, assume every minion will be dead by the end of round two anyway. Ongoing damage? Is it one of the very common types like fire, poison, or necrotic? Are the PCs smart and all wearing Resist 5 gear for those types? Seriously, in LFR, half the time my Moment of Glory didn't do all that much because over half the party was already resisting 5 of the relevant damage. Damage in general? Do you have a well-built leader that can heal a ton of it and pass out temporary hit points left and right? More generally, is your party optimized or not? If they are, they will wreck encounters that would be difficult for a bunch of haphazardly-built characters that don't work together in combat. Just figure out how effective your characters are in general and aim for that. Sometimes some power you didn't remember will trivialize something. That's okay. It lets the players feel clever for having thought to bring the right answer in their toolbox. Have a good laugh and move on. [/QUOTE]
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