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<blockquote data-quote="MichaelK" data-source="post: 4849879" data-attributes="member: 60635"><p>I know my game is going okay when I can stop doing or saying anything and the game keeps going on its own inertia. I have fond memories of moments where I leave the table to organize everyone's dinner and the players continue to roleplay in character discussing the situation they're facing and what they should do about it.</p><p></p><p>I loved the moment when the players were about to go into war and one of the characters teleported back to their home village to propose to their girlfriend, in case they didn't make it through the war alive.</p><p></p><p>When the players meet an NPC they haven't seen in a while and their reaction isn't "Who?" but "Ilmata, we haven't seen you in so long. How is your son Aaron going?". </p><p></p><p>The best thing about DMing though, is when all your plans fall through but things somehow work out anyway. I was starting a game once and had all these plans of how to first bring all the characters together. The most farcical comedy of errors occurred where they kept just missing each other, always for logical reasons or because a dice-roll didn't go as expected.</p><p></p><p>Finally without any intervention on my part, every single PC managed to get themselves arrested. The PCs met, but not in the elaborate way I'd planned, instead they all found themselves in the local police lock-up.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4849879, member: 60635"] I know my game is going okay when I can stop doing or saying anything and the game keeps going on its own inertia. I have fond memories of moments where I leave the table to organize everyone's dinner and the players continue to roleplay in character discussing the situation they're facing and what they should do about it. I loved the moment when the players were about to go into war and one of the characters teleported back to their home village to propose to their girlfriend, in case they didn't make it through the war alive. When the players meet an NPC they haven't seen in a while and their reaction isn't "Who?" but "Ilmata, we haven't seen you in so long. How is your son Aaron going?". The best thing about DMing though, is when all your plans fall through but things somehow work out anyway. I was starting a game once and had all these plans of how to first bring all the characters together. The most farcical comedy of errors occurred where they kept just missing each other, always for logical reasons or because a dice-roll didn't go as expected. Finally without any intervention on my part, every single PC managed to get themselves arrested. The PCs met, but not in the elaborate way I'd planned, instead they all found themselves in the local police lock-up. [/QUOTE]
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