Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Moments of emotion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 2672874" data-attributes="member: 7240"><p>I think you speak for everyone on this thread when you say this, regardless of whether they are for or against emotional engagement, for first or third person play, or for or against deep immersion.I don't really see my GM reminding me of my character's cultural context undermining any other values or objectives with respect to immersion, storytelling or emotional engagement. "What would your parents say?" is, I think, a reasonable thing for any GM to ask his players if they appear to breaking with their culture's values without appearing to take that break seriously. It's not as though he told us we had to slaughter the adult males in the town, he just reminded us that choosing not to do so constituted a break with our culture.That's true but it does not follow that the two things are unrelated. When bad things happen to fictional or remote characters, there are two types of (highly related) emotional engagement one can have with that: (a) pity (b) compassion/sympathy (both words meaning, etymologically, suffering <em>with</em>); RPGs add a third possible position for the highly immersive first-person players: (c) suffering <em>as</em>. I think what is going on, however, in this thread is that we are not debating so much which of these three ways people respond to PC or NPC suffering; what the thread has devolved into is a debate over whether suffering is something we want to explore through out play. </p><p></p><p>When I GM or play, my narratives contain suffering insofar as people die, get injured, get sick, lose relatives, etc. but the suffering associated with this is glossed-over; the event still stands because it is necessary to the story but the suffering is left unexplored. If a character loses an arm, the emotional engagement I'm looking for is not, "Poor him, he lost an arm. That's going to deeply affect him." The emotional engagement I'm looking for is, "Whoa! His arm!? Man, <em>that's</em> gotta hurt. Damned red knight, wait 'til I get my hands on him!" Same event. Same story. Totally different levels of emotional engagement, one sympathetic, the other distanced.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2672874, member: 7240"] I think you speak for everyone on this thread when you say this, regardless of whether they are for or against emotional engagement, for first or third person play, or for or against deep immersion.I don't really see my GM reminding me of my character's cultural context undermining any other values or objectives with respect to immersion, storytelling or emotional engagement. "What would your parents say?" is, I think, a reasonable thing for any GM to ask his players if they appear to breaking with their culture's values without appearing to take that break seriously. It's not as though he told us we had to slaughter the adult males in the town, he just reminded us that choosing not to do so constituted a break with our culture.That's true but it does not follow that the two things are unrelated. When bad things happen to fictional or remote characters, there are two types of (highly related) emotional engagement one can have with that: (a) pity (b) compassion/sympathy (both words meaning, etymologically, suffering [i]with[/i]); RPGs add a third possible position for the highly immersive first-person players: (c) suffering [i]as[/i]. I think what is going on, however, in this thread is that we are not debating so much which of these three ways people respond to PC or NPC suffering; what the thread has devolved into is a debate over whether suffering is something we want to explore through out play. When I GM or play, my narratives contain suffering insofar as people die, get injured, get sick, lose relatives, etc. but the suffering associated with this is glossed-over; the event still stands because it is necessary to the story but the suffering is left unexplored. If a character loses an arm, the emotional engagement I'm looking for is not, "Poor him, he lost an arm. That's going to deeply affect him." The emotional engagement I'm looking for is, "Whoa! His arm!? Man, [i]that's[/i] gotta hurt. Damned red knight, wait 'til I get my hands on him!" Same event. Same story. Totally different levels of emotional engagement, one sympathetic, the other distanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Moments of emotion
Top