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<blockquote data-quote="Aholibamah" data-source="post: 4088538" data-attributes="member: 53031"><p>I have a party of 10th level characters who are currently besieged in an abandoned monastery by an army of ghouls and ghasts. An improved ghast necromancer leads them but they don't know that yet. The monastery was only 'abandoned' after ghouls got in and killed almost everyone but a priest who managed to activate a minor artifact which casts a hallow spell over the monastery. (this was his last dying act) It lasts in effect for one quarter of a day. (they also have a party of 24 npcs, people they led into the monastery from a caravan that was attacked by the same ghouls.) </p><p></p><p>I want the pcs to feel besieged and strapped for time as they try to investigate the monastery's secrets to learn about it and try to figure out why it was attacked (along with the town outside, now overrun with undead). So what I need is:</p><p></p><p>- tactics on the part of undead trying to get into a building that is sanctified against them. </p><p></p><p>- whether it seems reasonable that the ghast leader will simply send to HIS boss, the BBEG, for assistance or something. I know that adventures are often a little static in this way but it seems to me that if there is, say, a lich in the next county working on his evil plans and that a party of adventurers who seem capable of dealing with that are in the area, why wouldn't he be informed and then arrive with more powerful forces?</p><p></p><p>- if the above IS reasonable then I need to plan out how it might go; how I could have a lich arrive WITHOUT having things be too overpowering for the group, but nevertheless so challenging that it is a desperate fight.</p></blockquote><p></p>
[QUOTE="Aholibamah, post: 4088538, member: 53031"] I have a party of 10th level characters who are currently besieged in an abandoned monastery by an army of ghouls and ghasts. An improved ghast necromancer leads them but they don't know that yet. The monastery was only 'abandoned' after ghouls got in and killed almost everyone but a priest who managed to activate a minor artifact which casts a hallow spell over the monastery. (this was his last dying act) It lasts in effect for one quarter of a day. (they also have a party of 24 npcs, people they led into the monastery from a caravan that was attacked by the same ghouls.) I want the pcs to feel besieged and strapped for time as they try to investigate the monastery's secrets to learn about it and try to figure out why it was attacked (along with the town outside, now overrun with undead). So what I need is: - tactics on the part of undead trying to get into a building that is sanctified against them. - whether it seems reasonable that the ghast leader will simply send to HIS boss, the BBEG, for assistance or something. I know that adventures are often a little static in this way but it seems to me that if there is, say, a lich in the next county working on his evil plans and that a party of adventurers who seem capable of dealing with that are in the area, why wouldn't he be informed and then arrive with more powerful forces? - if the above IS reasonable then I need to plan out how it might go; how I could have a lich arrive WITHOUT having things be too overpowering for the group, but nevertheless so challenging that it is a desperate fight. [/QUOTE]
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