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<blockquote data-quote="Kid Charlemagne" data-source="post: 4088767" data-attributes="member: 93"><p>I'm reminded of the Tim Burton <em>Sleepy Hollow</em> movie, where the headless horseman kills a man (IIRC) by throwing a fence post at him through a window. I could see the ghouls doing something similar; using ranged weapons, or an improvised ballista to attack the people within - firing a grapnel or something into a door, and ripping it off its hinges, lobbing dead bodies in with a makeshift catapult, etc. This kind of depends on how bright you like your ghouls. If the leader suspects the hallow might fall, they may just fall back and wait patiently (and creepily). If he doesn't he still may try to probe the place from time to time, failing each time. He may suspect that the altar is the focus of the spell, and may work to destroy that, or some other area that might seem to be a likely focus, hoping t disrupt the spell that way.</p><p></p><p></p><p></p><p>This all depends on what you want; it seems reasonable to me. More thoughts below.</p><p></p><p></p><p></p><p>First I'd foreshadow it if he is coming. Give the PC's reason to worry, and let the tension build. Give the PC's enough time and an escape route, and then have the Lich arrive. Accentuate the creepy. Make sure the Lich uses some identifiable spells that the players will understand are far beyond them (Meteor Swarm is always good for this - have him inundate the monastery with it, smashing things to bits, but not directly targetting the PC's or refugees). Give them reason to run, and if they don't, give the Lich the power to just take what he wants from them. If they ignore the signs, go ahead and defeat them. In my game, I'd have the Lich treat them as if they were beneath his notice.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4088767, member: 93"] I'm reminded of the Tim Burton [I]Sleepy Hollow[/I] movie, where the headless horseman kills a man (IIRC) by throwing a fence post at him through a window. I could see the ghouls doing something similar; using ranged weapons, or an improvised ballista to attack the people within - firing a grapnel or something into a door, and ripping it off its hinges, lobbing dead bodies in with a makeshift catapult, etc. This kind of depends on how bright you like your ghouls. If the leader suspects the hallow might fall, they may just fall back and wait patiently (and creepily). If he doesn't he still may try to probe the place from time to time, failing each time. He may suspect that the altar is the focus of the spell, and may work to destroy that, or some other area that might seem to be a likely focus, hoping t disrupt the spell that way. This all depends on what you want; it seems reasonable to me. More thoughts below. First I'd foreshadow it if he is coming. Give the PC's reason to worry, and let the tension build. Give the PC's enough time and an escape route, and then have the Lich arrive. Accentuate the creepy. Make sure the Lich uses some identifiable spells that the players will understand are far beyond them (Meteor Swarm is always good for this - have him inundate the monastery with it, smashing things to bits, but not directly targetting the PC's or refugees). Give them reason to run, and if they don't, give the Lich the power to just take what he wants from them. If they ignore the signs, go ahead and defeat them. In my game, I'd have the Lich treat them as if they were beneath his notice. [/QUOTE]
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