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Monastic Priest - looking for ideas
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<blockquote data-quote="Sir Brennen" data-source="post: 6475906" data-attributes="member: 553"><p>So, in my campaign setting's previous incarnation (3.5), I did something a little different with the Cleric class and made it more of a cleric/monk blend. A monastic priest, if you will. </p><p></p><p>They didn't wear armor, instead gaining the armor bonuses of a monk. They used simple weapons and could make un-armed attacks, also like a monk. They could spend Turn Undead uses to do things like slow their fall or turn their fists into flaming weapons (hey! waitaminute...) Some of the Turn Undead alternate uses were pre-selected effects/features based on their deity's domain, others could be gained by feats similar to the Divine feats in the 3.5 splat books. Spell-casting progression remained the same as a regular cleric.</p><p></p><p>For the new edition, I'm looking for ideas on how one might make such a hybrid class. A sub-class of cleric, which in turn would have variations based on deity domain? A sub-class of monk, which would have most of it's core class features replaced by spell casting? Or a separate class altogether, whose core features would be a combination of the two, probably with significant divergences? Would they use Channel Divinity or Ki, or both?</p><p></p><p>(And once that's squared away... anyone worked on a conversion of the Sohei class yet? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 6475906, member: 553"] So, in my campaign setting's previous incarnation (3.5), I did something a little different with the Cleric class and made it more of a cleric/monk blend. A monastic priest, if you will. They didn't wear armor, instead gaining the armor bonuses of a monk. They used simple weapons and could make un-armed attacks, also like a monk. They could spend Turn Undead uses to do things like slow their fall or turn their fists into flaming weapons (hey! waitaminute...) Some of the Turn Undead alternate uses were pre-selected effects/features based on their deity's domain, others could be gained by feats similar to the Divine feats in the 3.5 splat books. Spell-casting progression remained the same as a regular cleric. For the new edition, I'm looking for ideas on how one might make such a hybrid class. A sub-class of cleric, which in turn would have variations based on deity domain? A sub-class of monk, which would have most of it's core class features replaced by spell casting? Or a separate class altogether, whose core features would be a combination of the two, probably with significant divergences? Would they use Channel Divinity or Ki, or both? (And once that's squared away... anyone worked on a conversion of the Sohei class yet? ;) ) [/QUOTE]
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