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<blockquote data-quote="Ashrum the Black" data-source="post: 2195345" data-attributes="member: 1585"><p>Why not? </p><p></p><p>I'd start with a little history. Say a legendary pirate vessel that was sunk 50 years ago in a bloody nighttime battle. during the action it was set alight and sank with all hands. The night in question was a conjuntion of planetary bodies and the moon that takes place once every 50 years. </p><p></p><p>50 years later the vessel has risen form the depths each night and has been raiding the shipping lanes and the coastal towns. Each night returning to its watery grave. The party has to find the wreck and figure out how to lay the spirits to rest permanently. The catch is that noboy knows exactly where the ship went down. </p><p></p><p>I'd have them probe a wreck or two that they hear about talking to the locals and come up empty first. Maybe some gaint octupi, or some dire sharks to liven the search up. But nothing that resembles the ghost ship they're after. </p><p></p><p>Then I'd have them talk to, or be pointed to an old codger of a fisherman that has not set sail once since the raids started. He has refused to go near the water and has sent his family away. He is a former priate from the ship, and he became sickened by the deeds done in the name of his greed and turned on his mates. He was the one that led the kings ships to the pirate vessel the fateful night it was sunk.</p><p></p><p>He can lead the party to the wreck, but refuses to go anywhere near the water. He is convinced the ship has come back for him, out of revenge. Once they get him on a boat he can take them to the wreck, or if they can convince him to show them the location on their charts they're in business. </p><p></p><p>From here I might decide to throw them a curve and have the ship not be there, but when they return to port the town or city was raided by the pirates. The vessel is mobile and rises form the water where ever it was the last night. But it is after the old pirate and if they use him as bait they can bring the priates to them. </p><p></p><p>But if the group is getting bored with this I might just let them raid the pirate vessel as it lay at the bottom, but it cannot be laid to rest until after it has risen at night. This could make for a wonderful bording action followed by the classic Errol Flynn fight on the deck to capture the evil neckalce that the captin claimed as a his form the temple the priates raided while still alive. The neckalce was the focal of the last priest dying curse. Which is recorded in the log they recovered form the captains cabin when they searched the wreck during the day.</p><p></p><p>I'd just expand things as I went. As long as you have a few maps and some thought to structure you should be good. The longest part would be creating the ghost ships crew and some thoughts to its stats as well if a fight happens between the parties vessel and it.</p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 2195345, member: 1585"] Why not? I'd start with a little history. Say a legendary pirate vessel that was sunk 50 years ago in a bloody nighttime battle. during the action it was set alight and sank with all hands. The night in question was a conjuntion of planetary bodies and the moon that takes place once every 50 years. 50 years later the vessel has risen form the depths each night and has been raiding the shipping lanes and the coastal towns. Each night returning to its watery grave. The party has to find the wreck and figure out how to lay the spirits to rest permanently. The catch is that noboy knows exactly where the ship went down. I'd have them probe a wreck or two that they hear about talking to the locals and come up empty first. Maybe some gaint octupi, or some dire sharks to liven the search up. But nothing that resembles the ghost ship they're after. Then I'd have them talk to, or be pointed to an old codger of a fisherman that has not set sail once since the raids started. He has refused to go near the water and has sent his family away. He is a former priate from the ship, and he became sickened by the deeds done in the name of his greed and turned on his mates. He was the one that led the kings ships to the pirate vessel the fateful night it was sunk. He can lead the party to the wreck, but refuses to go anywhere near the water. He is convinced the ship has come back for him, out of revenge. Once they get him on a boat he can take them to the wreck, or if they can convince him to show them the location on their charts they're in business. From here I might decide to throw them a curve and have the ship not be there, but when they return to port the town or city was raided by the pirates. The vessel is mobile and rises form the water where ever it was the last night. But it is after the old pirate and if they use him as bait they can bring the priates to them. But if the group is getting bored with this I might just let them raid the pirate vessel as it lay at the bottom, but it cannot be laid to rest until after it has risen at night. This could make for a wonderful bording action followed by the classic Errol Flynn fight on the deck to capture the evil neckalce that the captin claimed as a his form the temple the priates raided while still alive. The neckalce was the focal of the last priest dying curse. Which is recorded in the log they recovered form the captains cabin when they searched the wreck during the day. I'd just expand things as I went. As long as you have a few maps and some thought to structure you should be good. The longest part would be creating the ghost ships crew and some thoughts to its stats as well if a fight happens between the parties vessel and it. -Ashrum [/QUOTE]
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