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(Monday) History In Your Game (Islanders)
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<blockquote data-quote="fusangite" data-source="post: 1955124" data-attributes="member: 7240"><p>Interesting stuff, Clay. One campaign I have permanently back-burnered in my life, it seems, is a more European island-based game. As a Dr. Who fan of long standing, I've come to the conclusion that the show is a continuation of/sequel to (conscious or not, who cares) of a pre-Christian Celtic story-telling tradition. </p><p></p><p>This tradition is echoed in the tales of Saint Brendan and Mael Duin, the Celtic holy men who sailed out into the Atlantic. The structure of these stories is that the holy men come upon an island with a small cast of characters where they must solve a particular puzzle or dilemma before they put out to sea and move on to the next island. Essentially, these stories are like a season of Dr. Who shows with the islands functioning the way planets do on the show. In both Brendan and Mael Duin's tales, there are dozens of islands, each functioning as its own little story and cast of characters. </p><p></p><p>Of course, from the Greek tradition, we have the Odyssey which functions in much the same way. </p><p></p><p>I think it would be fascinating to make a campaign of island hopping and an infusion of Polynesian history and myth traditions into this mix could, I think, produce something quite unique and fascinating. </p><p></p><p>Thanks again for the links.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1955124, member: 7240"] Interesting stuff, Clay. One campaign I have permanently back-burnered in my life, it seems, is a more European island-based game. As a Dr. Who fan of long standing, I've come to the conclusion that the show is a continuation of/sequel to (conscious or not, who cares) of a pre-Christian Celtic story-telling tradition. This tradition is echoed in the tales of Saint Brendan and Mael Duin, the Celtic holy men who sailed out into the Atlantic. The structure of these stories is that the holy men come upon an island with a small cast of characters where they must solve a particular puzzle or dilemma before they put out to sea and move on to the next island. Essentially, these stories are like a season of Dr. Who shows with the islands functioning the way planets do on the show. In both Brendan and Mael Duin's tales, there are dozens of islands, each functioning as its own little story and cast of characters. Of course, from the Greek tradition, we have the Odyssey which functions in much the same way. I think it would be fascinating to make a campaign of island hopping and an infusion of Polynesian history and myth traditions into this mix could, I think, produce something quite unique and fascinating. Thanks again for the links. [/QUOTE]
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