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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monetary Treasure - Does it scale with the size of the party?
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<blockquote data-quote="PeelSeel2" data-source="post: 4619085" data-attributes="member: 35016"><p>I took the monetary treasure per level, plus the value of the magic items for the level and summed them into 1 monetary figure. I then divided this amount by the experience your typical party would earn that level x 5. What this gave me was an average gp per xp handed out. With the math, now treasure is not based on party size, it is based on experience earned. I then averaged them into 1 figure for levels in blocks of 5. Here are the results:</p><p></p><p>1 to 5 1.044129524 gp per xp</p><p>6 to 10 2.125509957 gp per xp</p><p>11 to 15 4.557047619 gp per xp</p><p>16 to 20 9.288690476 gp per xp</p><p>21 to 25 17.81547342 gp per xp</p><p>26 to 30 21.40047619 gp per xp</p><p></p><p>I was going to make a program that would figure it for each character in the party and their respective level, but I ended up just averaging in the end.</p><p></p><p>I keep track of the amount of GP I should award and award it when I think it is appropriate. I had my characters come up with a wish list of ten item each they want for 1-12th level. I can seed them in by taking the retail value of the item out of the treasure. I also do not mind them buying whatever item they can afford. It is all balanced.</p><p></p><p>To me it is easier to keep track of treasure when based off experience awarded rather than level parcels. My group varies each week from 5 to 12 members of varying levels. I wing it a lot when DM'ing, so I do not have a lot of 'set' encounters.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="PeelSeel2, post: 4619085, member: 35016"] I took the monetary treasure per level, plus the value of the magic items for the level and summed them into 1 monetary figure. I then divided this amount by the experience your typical party would earn that level x 5. What this gave me was an average gp per xp handed out. With the math, now treasure is not based on party size, it is based on experience earned. I then averaged them into 1 figure for levels in blocks of 5. Here are the results: 1 to 5 1.044129524 gp per xp 6 to 10 2.125509957 gp per xp 11 to 15 4.557047619 gp per xp 16 to 20 9.288690476 gp per xp 21 to 25 17.81547342 gp per xp 26 to 30 21.40047619 gp per xp I was going to make a program that would figure it for each character in the party and their respective level, but I ended up just averaging in the end. I keep track of the amount of GP I should award and award it when I think it is appropriate. I had my characters come up with a wish list of ten item each they want for 1-12th level. I can seed them in by taking the retail value of the item out of the treasure. I also do not mind them buying whatever item they can afford. It is all balanced. To me it is easier to keep track of treasure when based off experience awarded rather than level parcels. My group varies each week from 5 to 12 members of varying levels. I wing it a lot when DM'ing, so I do not have a lot of 'set' encounters. Hope that helps! [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monetary Treasure - Does it scale with the size of the party?
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