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Monetary Treasure Parcels - Gold for your thought.
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<blockquote data-quote="Gorrstagg" data-source="post: 4602746" data-attributes="member: 15863"><p>So, the other day, I woke up as I'm wont to do, and realized something. The monetary treasure parcel system on page 124 of the DMG, is built for a group/party of five.</p><p></p><p>Then they show you how to alter treasure rewards for more or less members in a party.</p><p></p><p>But the only thing they do is alter the number of magic items.</p><p></p><p>So, that got me to do some math, figured out that if you take the treasure listed for monies, excluding magic items, as its designed to always be one less magic item than party members. (To manage items they stated.. in the book.) But it then goes on to indicate that players will receive monies to buy or enchant items of their level or lower.</p><p></p><p></p><p></p><p>But therein lies the problem. The tables don't scale up or down for monies, leaving them static as it were.</p><p></p><p>See I was starting to notice that my group that's gone from level 4-6 (almost 7th now) has been getting the treasures listed, but boy did they feel a bit light still.</p><p></p><p>And then I did some columns, long drawn out stuff, wealth accumulated as listed, and then how much was a team getting short changed as it were.</p><p></p><p>Well the more people in the group like any venture, with all getting an equal share, the less per person.</p><p></p><p>Yet that group will be short wealth. If the baseline is for a group of 5, with each getting an equal share. Then without it balancing out, for larger groups they are penalized, for essentially having more players, i.e. more friends. To game with.</p><p></p><p>Take for example, level 1. Monies 720gp. Party of 5 = 144 each.</p><p>Take for example, level 1. Monies 720gp. Party of 6 = 120 each.</p><p>Take for example, level 1. Monies 720gp. Party of 7 = 102.85 each.</p><p>Take for example, level 1. Monies 720gp. Party of 8 = 90 each.</p><p></p><p>Doesn't seem like a lot, try level 5, then level 10, 15, 20, etcetera.</p><p></p><p>Take for example, level 5. Monies 2000gp. Party of 5 = 400 each.</p><p>Take for example, level 5. Monies 2000gp. Party of 6 = 333 each.</p><p>Take for example, level 5. Monies 2000gp. Party of 7 = 285.71 each.</p><p>Take for example, level 5. Monies 2000gp. Party of 8 = 250 each.</p><p></p><p>Take for example, level 10. Monies 10000gp. Party of 5 = 2000 each.</p><p>Take for example, level 10. Monies 10000gp. Party of 6 = 1666.66 each.</p><p>Take for example, level 10. Monies 10000gp. Party of 7 = 1428.57each.</p><p>Take for example, level 10. Monies 10000gp. Party of 8 = 1250 each.</p><p></p><p>Take for example, level 15. Monies 50000gp. Party of 5 = 10000 each.</p><p>Take for example, level 15. Monies 50000gp. Party of 6 = 8333.33 each.</p><p>Take for example, level 15. Monies 50000gp. Party of 7 = 7142.85 each.</p><p>Take for example, level 15. Monies 50000gp. Party of 8 = 6250 each.</p><p></p><p>Take for example, level 20. Monies 250000gp. Party of 5 = 50000 each.</p><p>Take for example, level 20. Monies 250000gp. Party of 6 = 41666.66 each.</p><p>Take for example, level 20. Monies 250000gp. Party of 7 = 35714.28 each.</p><p>Take for example, level 20. Monies 250000gp. Party of 8 = 31250 each.</p><p></p><p></p><p>Of course, the reality is, all you need to do to fix it as a DM, is to determine the wealth for that level, divide it by 5, that's an equal share, add that much wealth back into the parcels and voila. Problem solved, and your group isn't getting seriously behind the curve.</p><p></p><p>(Remember something as simple as 50gp for a potion of healing, could mean the difference between living and dying, and a 500 gp raise dead. i.e. ten times the value.)</p><p></p><p>It works out well for me on this, in that knowing there was an error, I'll be able to quickly add back in some wealth for the players in my group. (They kept going on and on about how much money kept going to the potions of healing, even with 2 clerics in the group with heavy healing to boot.)</p><p></p><p>Hope this helps the other DM's out there.</p></blockquote><p></p>
[QUOTE="Gorrstagg, post: 4602746, member: 15863"] So, the other day, I woke up as I'm wont to do, and realized something. The monetary treasure parcel system on page 124 of the DMG, is built for a group/party of five. Then they show you how to alter treasure rewards for more or less members in a party. But the only thing they do is alter the number of magic items. So, that got me to do some math, figured out that if you take the treasure listed for monies, excluding magic items, as its designed to always be one less magic item than party members. (To manage items they stated.. in the book.) But it then goes on to indicate that players will receive monies to buy or enchant items of their level or lower. But therein lies the problem. The tables don't scale up or down for monies, leaving them static as it were. See I was starting to notice that my group that's gone from level 4-6 (almost 7th now) has been getting the treasures listed, but boy did they feel a bit light still. And then I did some columns, long drawn out stuff, wealth accumulated as listed, and then how much was a team getting short changed as it were. Well the more people in the group like any venture, with all getting an equal share, the less per person. Yet that group will be short wealth. If the baseline is for a group of 5, with each getting an equal share. Then without it balancing out, for larger groups they are penalized, for essentially having more players, i.e. more friends. To game with. Take for example, level 1. Monies 720gp. Party of 5 = 144 each. Take for example, level 1. Monies 720gp. Party of 6 = 120 each. Take for example, level 1. Monies 720gp. Party of 7 = 102.85 each. Take for example, level 1. Monies 720gp. Party of 8 = 90 each. Doesn't seem like a lot, try level 5, then level 10, 15, 20, etcetera. Take for example, level 5. Monies 2000gp. Party of 5 = 400 each. Take for example, level 5. Monies 2000gp. Party of 6 = 333 each. Take for example, level 5. Monies 2000gp. Party of 7 = 285.71 each. Take for example, level 5. Monies 2000gp. Party of 8 = 250 each. Take for example, level 10. Monies 10000gp. Party of 5 = 2000 each. Take for example, level 10. Monies 10000gp. Party of 6 = 1666.66 each. Take for example, level 10. Monies 10000gp. Party of 7 = 1428.57each. Take for example, level 10. Monies 10000gp. Party of 8 = 1250 each. Take for example, level 15. Monies 50000gp. Party of 5 = 10000 each. Take for example, level 15. Monies 50000gp. Party of 6 = 8333.33 each. Take for example, level 15. Monies 50000gp. Party of 7 = 7142.85 each. Take for example, level 15. Monies 50000gp. Party of 8 = 6250 each. Take for example, level 20. Monies 250000gp. Party of 5 = 50000 each. Take for example, level 20. Monies 250000gp. Party of 6 = 41666.66 each. Take for example, level 20. Monies 250000gp. Party of 7 = 35714.28 each. Take for example, level 20. Monies 250000gp. Party of 8 = 31250 each. Of course, the reality is, all you need to do to fix it as a DM, is to determine the wealth for that level, divide it by 5, that's an equal share, add that much wealth back into the parcels and voila. Problem solved, and your group isn't getting seriously behind the curve. (Remember something as simple as 50gp for a potion of healing, could mean the difference between living and dying, and a 500 gp raise dead. i.e. ten times the value.) It works out well for me on this, in that knowing there was an error, I'll be able to quickly add back in some wealth for the players in my group. (They kept going on and on about how much money kept going to the potions of healing, even with 2 clerics in the group with heavy healing to boot.) Hope this helps the other DM's out there. [/QUOTE]
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