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Monetary Treasure Parcels - Gold for your thought.
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<blockquote data-quote="Truename" data-source="post: 4605475" data-attributes="member: 78255"><p><strong>It's a magic item economy</strong></p><p></p><p>I think converting items->gold is going in the wrong direction. It's not gold that matters in the game; it's magic items. There's nothing else to spend the money on. And the treasure is balanced in that every level awards one item per person.</p><p></p><p>A five-person group gets five items: four items and enough gold for a fifth.</p><p>A six-person group gets six items: five items and enough gold for a sixth.</p><p>A seven-person group gets seven items: six items and enough gold for a seventh.</p><p></p><p>There's also a bit of extra "walking around money" at each level for consumables and what-not. That's what doesn't scale properly. A five-person party has enough gold to buy one level-5 item each. If I wanted to balance the treasure perfectly, I would balance that "walking around money," not the rest of it.</p><p></p><p>For example, at level 10, a level-5 item is 1,000 gold. I would scale monetary treasure by awarding one level+0 item and one level-5 item per person, like this:</p><p></p><p>3 people: 5000 + 3000</p><p>4 people: 5000 + 4000</p><p>5 people: 5000 + 5000</p><p>6 people: 5000 + 6000</p><p>7 people: 5000 + 7000</p><p></p><p>Which gives the party the ability to buy one level+0 item (for the poor schmuck who didn't get an item this level) and share gold to buy one level-5 item each.</p><p></p><p>(But personally, I expect the group will spend the "walking around money" on consumables, and I think their reduced consumable buying power is balanced by the increased firepower and synergies they get from having more people. So I use the treasure tables as written.)</p></blockquote><p></p>
[QUOTE="Truename, post: 4605475, member: 78255"] [b]It's a magic item economy[/b] I think converting items->gold is going in the wrong direction. It's not gold that matters in the game; it's magic items. There's nothing else to spend the money on. And the treasure is balanced in that every level awards one item per person. A five-person group gets five items: four items and enough gold for a fifth. A six-person group gets six items: five items and enough gold for a sixth. A seven-person group gets seven items: six items and enough gold for a seventh. There's also a bit of extra "walking around money" at each level for consumables and what-not. That's what doesn't scale properly. A five-person party has enough gold to buy one level-5 item each. If I wanted to balance the treasure perfectly, I would balance that "walking around money," not the rest of it. For example, at level 10, a level-5 item is 1,000 gold. I would scale monetary treasure by awarding one level+0 item and one level-5 item per person, like this: 3 people: 5000 + 3000 4 people: 5000 + 4000 5 people: 5000 + 5000 6 people: 5000 + 6000 7 people: 5000 + 7000 Which gives the party the ability to buy one level+0 item (for the poor schmuck who didn't get an item this level) and share gold to buy one level-5 item each. (But personally, I expect the group will spend the "walking around money" on consumables, and I think their reduced consumable buying power is balanced by the increased firepower and synergies they get from having more people. So I use the treasure tables as written.) [/QUOTE]
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