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<blockquote data-quote="Morrus" data-source="post: 2934296" data-attributes="member: 1"><p>To allay some of the accounting (and to help reduce the problem of occasional "mistaken" accounting on player character sheets without me having to keep track of everything), I've decided to make money into a prop in-game. I've ordered a few sets of Monopoly money off eBay, and players will physically <em>have</em> their characterr' money. When they buy something, they'll actually hand it to me. When they get paid or find loot, I'll actually hand it to them. The rule will be "if you don't have it, you don't <em>have</em> it".</p><p></p><p>So far, so good. Easy to introduce, simple to use, and the prop is easy to obtain.</p><p></p><p>However, I also want to do the same with equipment, gear, treasure, etc. A card for each item. If one player lends his spare shiny magical longsword to another, he physically hands him that card. If they climb down a well shaft with a rope and leave the rope hanging there, they hand me the rope card. </p><p></p><p>This is more difficult to do, though, because there are (to my knowledge) no readily available card sets for this sort of thing. I figured there's no point have individual cards for every combination of magical property an item might have, but to have a base template card for the item type with room for options - e.g. a <em>Longsword</em> card, where it is easy to note on it that it is silver, +2 and <em>flaming</em>.</p><p></p><p>So, this begs some questions:</p><p></p><p>1) Is anyone aware of any such prepared cards that I can print out? I don't really want to have to make the damn things given the massive variety of equipment available, although I will if I have to.</p><p></p><p>2) Assuming I have to make them - what bases should I cover? All the basic gear and weapons in the PHB. All the magical items in the DMG. Some blanks for assorted non-standard stuff. Anything obvious I'm missing (assuming I don't want to go through every splat book and find everything there, too)?</p><p></p><p>3) Any thoughts on a good layout for the cards? I was thinking a checkbox for <em>masterwork</em>, a box to enter the magical bonus (if any); presumably the bonus type should be indicated too in some way. Some notes on the item. The value of the item. </p><p></p><p>4) Is this task gonna be too big? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Morrus, post: 2934296, member: 1"] To allay some of the accounting (and to help reduce the problem of occasional "mistaken" accounting on player character sheets without me having to keep track of everything), I've decided to make money into a prop in-game. I've ordered a few sets of Monopoly money off eBay, and players will physically [i]have[/i] their characterr' money. When they buy something, they'll actually hand it to me. When they get paid or find loot, I'll actually hand it to them. The rule will be "if you don't have it, you don't [i]have[/i] it". So far, so good. Easy to introduce, simple to use, and the prop is easy to obtain. However, I also want to do the same with equipment, gear, treasure, etc. A card for each item. If one player lends his spare shiny magical longsword to another, he physically hands him that card. If they climb down a well shaft with a rope and leave the rope hanging there, they hand me the rope card. This is more difficult to do, though, because there are (to my knowledge) no readily available card sets for this sort of thing. I figured there's no point have individual cards for every combination of magical property an item might have, but to have a base template card for the item type with room for options - e.g. a [i]Longsword[/i] card, where it is easy to note on it that it is silver, +2 and [i]flaming[/i]. So, this begs some questions: 1) Is anyone aware of any such prepared cards that I can print out? I don't really want to have to make the damn things given the massive variety of equipment available, although I will if I have to. 2) Assuming I have to make them - what bases should I cover? All the basic gear and weapons in the PHB. All the magical items in the DMG. Some blanks for assorted non-standard stuff. Anything obvious I'm missing (assuming I don't want to go through every splat book and find everything there, too)? 3) Any thoughts on a good layout for the cards? I was thinking a checkbox for [i]masterwork[/i], a box to enter the magical bonus (if any); presumably the bonus type should be indicated too in some way. Some notes on the item. The value of the item. 4) Is this task gonna be too big? :) [/QUOTE]
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