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Community
General Tabletop Discussion
*Dungeons & Dragons
Money, Exploration, Stabbing Monsters: Old School Flava
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<blockquote data-quote="Anabstercorian" data-source="post: 2051274" data-attributes="member: 2550"><p><strong>A thought on experience</strong></p><p></p><p>I thought of an alternative method of experience that I felt might be more encouraging to the players.</p><p></p><p>Experience points are gained as per the rules.</p><p></p><p>To 'level up one third', you have to spend a number of experience points equal to your current experience level times 1000. (This is numerically equivalent to the current system.)</p><p></p><p>The catch is that you have to 'level up one third' three times - once for skills and feats, once for attack bonus and saves, and once for class abilities, for example. Each time you level up, you get to increase one of those, and you can't move on to the next level until you've completed a full level. Then you could multiclass, or start working on the next level.</p><p></p><p>This would muck up experience only slightly, and not enough for me to really care. I'd have to tweak the balance slightly for different class levels - for example, wizards wouldn't get a whole lot out of increasing attack bonus and saves - but it would slow advancement by precisely one third, and also, perhaps, feel more 'organic'.</p><p></p><p>---</p><p></p><p>The more I embark on this escapade of 'old school flavor', the more I realize I don't know what it is I'm looking for. I'm searching for a nostalgia for something I've never experienced, and that I'm not qualified to emulate. The OD&D session I ran was well received by the players, surprisingly, but it felt odd and out of place to me. Perhaps, instead of seeking to recover the old, I should try and re-create the new in it's image.</p><p></p><p>Then again it's 3:30 in the morning so WHOO I HAVE A HAT!</p><p></p><p>More thoughts on this later.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 2051274, member: 2550"] [b]A thought on experience[/b] I thought of an alternative method of experience that I felt might be more encouraging to the players. Experience points are gained as per the rules. To 'level up one third', you have to spend a number of experience points equal to your current experience level times 1000. (This is numerically equivalent to the current system.) The catch is that you have to 'level up one third' three times - once for skills and feats, once for attack bonus and saves, and once for class abilities, for example. Each time you level up, you get to increase one of those, and you can't move on to the next level until you've completed a full level. Then you could multiclass, or start working on the next level. This would muck up experience only slightly, and not enough for me to really care. I'd have to tweak the balance slightly for different class levels - for example, wizards wouldn't get a whole lot out of increasing attack bonus and saves - but it would slow advancement by precisely one third, and also, perhaps, feel more 'organic'. --- The more I embark on this escapade of 'old school flavor', the more I realize I don't know what it is I'm looking for. I'm searching for a nostalgia for something I've never experienced, and that I'm not qualified to emulate. The OD&D session I ran was well received by the players, surprisingly, but it felt odd and out of place to me. Perhaps, instead of seeking to recover the old, I should try and re-create the new in it's image. Then again it's 3:30 in the morning so WHOO I HAVE A HAT! More thoughts on this later. [/QUOTE]
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Money, Exploration, Stabbing Monsters: Old School Flava
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