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Money - Huh! What is it good for?
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<blockquote data-quote="Jan van Leyden" data-source="post: 6443156" data-attributes="member: 20307"><p>Forming an old school campaign in my head brought me to the topic of handing out XP for gold. It never really did appeal to me as I never was in a "win the adventure" mode, where it is a premium for successfull play.</p><p></p><p>If I will hand out XP for gold, it should be in a way which somehow support the RPG idea. I started with the concept of base of operations: the players only receive their XP for treasure brought out of the dungeon and deposited in a safe place. But this idea only makes sense, when the characters have such a base which I don't envision as a room at some inn.</p><p></p><p>Inspired by Mongoose's old Conan game in which the money earned from adventuring is squandered so you have to return to adventuring after some weeks, I think of setting up a system in which the characters have to spend their money. It could have two components:</p><p></p><p>The characters can squander their money if they're in a civilised area. This would be for things like making presents, throwing parties, and stuff like that. XPs are handed out for money used in this fashion.</p><p></p><p>Each character and maybe the group as a whole can define a worthy cause and earn XP by donating money to it. This wouldn't be as simple and general as "give alms to the poor" but had to be more specific. In one campaign of old we had a paladin who sponsored an orphange - very specific and localised.</p><p></p><p>Now the question to ENWorld is: what do you think of theidea and has anyone already earned experience with a something similar?</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6443156, member: 20307"] Forming an old school campaign in my head brought me to the topic of handing out XP for gold. It never really did appeal to me as I never was in a "win the adventure" mode, where it is a premium for successfull play. If I will hand out XP for gold, it should be in a way which somehow support the RPG idea. I started with the concept of base of operations: the players only receive their XP for treasure brought out of the dungeon and deposited in a safe place. But this idea only makes sense, when the characters have such a base which I don't envision as a room at some inn. Inspired by Mongoose's old Conan game in which the money earned from adventuring is squandered so you have to return to adventuring after some weeks, I think of setting up a system in which the characters have to spend their money. It could have two components: The characters can squander their money if they're in a civilised area. This would be for things like making presents, throwing parties, and stuff like that. XPs are handed out for money used in this fashion. Each character and maybe the group as a whole can define a worthy cause and earn XP by donating money to it. This wouldn't be as simple and general as "give alms to the poor" but had to be more specific. In one campaign of old we had a paladin who sponsored an orphange - very specific and localised. Now the question to ENWorld is: what do you think of theidea and has anyone already earned experience with a something similar? [/QUOTE]
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Money - Huh! What is it good for?
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