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<blockquote data-quote="mlund" data-source="post: 6071475" data-attributes="member: 50304"><p>Labor and time are part of economics. Much of the cost involved in a castle isn't the price of the stones and the timbers - it's the cost of transport, masonry, and carpentry.</p><p></p><p></p><p> </p><p>I think it is less ignored and more left up to the table. If the players and DM want to go into depth, they certainly can. If they want to just move on, they can do that to. I think the "just move on" school of thought applies more to equipment, though ("Let's get back to the action!") and less to the acquisition of real-estate, armies, and influence. I mean, there's nothing wrong with acquiring those things just for trophies, but people interested in such things often want to put those toys to use - and that requires a meaningful context of which time is no small part.</p><p></p><p>And I think that a small improvement in the amount of attention paid to just the <strong>internal</strong> economics is necessary for both "keeping score" and providing a "meaningful context" to things that aren't just adventuring gear.</p><p></p><p>I think the exchange of rare magical items for currency is an independent problem. The value of a +3 Longsword varies so much from buyer to buyer that it's ridiculous to try to hash out a Holy Avenger's weight in castles. It's a far different matter, however, to figure out the rough expense of building a small keep or grand tavern in terms of what a laborer's man-hours cost.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6071475, member: 50304"] Labor and time are part of economics. Much of the cost involved in a castle isn't the price of the stones and the timbers - it's the cost of transport, masonry, and carpentry. I think it is less ignored and more left up to the table. If the players and DM want to go into depth, they certainly can. If they want to just move on, they can do that to. I think the "just move on" school of thought applies more to equipment, though ("Let's get back to the action!") and less to the acquisition of real-estate, armies, and influence. I mean, there's nothing wrong with acquiring those things just for trophies, but people interested in such things often want to put those toys to use - and that requires a meaningful context of which time is no small part. And I think that a small improvement in the amount of attention paid to just the [b]internal[/b] economics is necessary for both "keeping score" and providing a "meaningful context" to things that aren't just adventuring gear. I think the exchange of rare magical items for currency is an independent problem. The value of a +3 Longsword varies so much from buyer to buyer that it's ridiculous to try to hash out a Holy Avenger's weight in castles. It's a far different matter, however, to figure out the rough expense of building a small keep or grand tavern in terms of what a laborer's man-hours cost. - Marty Lund [/QUOTE]
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