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<blockquote data-quote="Crazy Jerome" data-source="post: 5950492" data-attributes="member: 54877"><p>I'd still like to see some kind of fame/reputation/social network/lifestyle mechanic, for which money is very important, but the results are rather minor compared to adventuring. Keep the mechanics light and rather general, so that spending money in the ways you want to do it anyway has an effect in those areas.</p><p> </p><p>If you invest in making businesses and trade networks, your fame and rep is with merchants and nobles that need loans. If you "invest" in carousing with the locals, you've always got a few buddies handy in a tavern, the docks, etc. If you build a library of magic and lore, you'll have some gruff admiration from wizards and sages.</p><p> </p><p>The mechanics should have a light touch so that most players can approach this part of the game as more of a natural side effect than a reason for doing something a particular way. That is, whatever you do with your money, you'll get some minor benefits in the social sphere.</p><p> </p><p>Aggressively pursuing land, noble titles, etc. become a special case of the above, where the results are more serious and the moves more calculated, but not without risk. Naturally, doing so also invokes some story hooks--because now you are trying to turn your gold into power.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5950492, member: 54877"] I'd still like to see some kind of fame/reputation/social network/lifestyle mechanic, for which money is very important, but the results are rather minor compared to adventuring. Keep the mechanics light and rather general, so that spending money in the ways you want to do it anyway has an effect in those areas. If you invest in making businesses and trade networks, your fame and rep is with merchants and nobles that need loans. If you "invest" in carousing with the locals, you've always got a few buddies handy in a tavern, the docks, etc. If you build a library of magic and lore, you'll have some gruff admiration from wizards and sages. The mechanics should have a light touch so that most players can approach this part of the game as more of a natural side effect than a reason for doing something a particular way. That is, whatever you do with your money, you'll get some minor benefits in the social sphere. Aggressively pursuing land, noble titles, etc. become a special case of the above, where the results are more serious and the moves more calculated, but not without risk. Naturally, doing so also invokes some story hooks--because now you are trying to turn your gold into power. [/QUOTE]
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