Monster: Lead Ooze
The lead ooze is an special outsider ooze created by the evil deity Mammon to disrupt commerce and economic systems. It does this by transforming gold into lead. Mammon finds that people who acting is desperation – because they have discovered everything in their vaults now makes better weights for fishing hooks than currency – are more willing to negotiate and accept “bad” terms to deals.
A lead oozes will attack any living creatures they encounter. They lash out with pseudopods or simply engulf opponents with their bodies, which secrete acids that help them kill.
Medium Ooze
Hit Dice: 3d10+15 (31 hp)
Initiative: –5
Speed: 10 ft. (2 squares)
Armor Class: 5 (–5 Dex), touch 5, flat-footed 5
Base Attack/Grapple: +2/+3
Attack: Slam +3 melee (1d6+1 plus 1d6 acid)
Full Attack: Slam +3 melee (1d6+1 plus 1d6 acid)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid, constrict 1d6+1 plus 1d6 acid, improved grab
Special Qualities: Blindsight 60 ft., immunity to cold and fire, ooze traits, transparent, transformation, gold detection.
Saves: Fort +6, Ref –4, Will –4
Abilities: Str 12, Dex 1, Con 21, Int —, Wis 1, Cha 1
Skills: —
Feats: —
Environment: Evil planes, vaults with gold, gold mines.
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment: —
A lead ooze can grow to a maximum diameter of up to 10 feet and a thickness of about 6 inches. At its largest, a specimen weighs about 700 pounds.
Combat
A lead ooze strikes like a snake, slamming opponents with its body.
Blindsight (Ex): An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.
Gold Detection (Ex): A lead ooze’s can automatically detect gold and gold alloys with-in 60-feet of itself and will seek them out to the best of its ability.
Acid (Ex): A lead ooze secretes a digestive acid that quickly dissolves organic material, but not metal or stone. Any melee hit or constrict attack deals acid damage. Clothing dissolves and becomes useless immediately unless it succeeds on a DC 16 Reflex save. A wooden weapon that strikes a lead ooze also dissolves immediately unless it succeeds on a DC 16 Reflex save. The save DCs are Constitution-based. It does not damage metal (aside from its transformation ability, below) or stone.
The ooze’s acidic touch deals 8 points of damage per round to wooden, leather or cloth objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Constrict (Ex): A lead ooze deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid.
Improved Grab (Ex): To use this ability, a lead ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Transformation (Ex): With a touch, a lead ooze will transform gold, including gold used as an alloy, pure gold and gold ore, into lead. It can transform 1/8 of an ounce of gold into lead per round. A lead ooze draws is sustenance from this process. It will continue transforming gold into lead until there is no more gold it can access, at which time it will go dormant until more gold enters its vicinity, at which point it will reanimate.
Outsider: A lead ooze is both an ooze and an outsider and thus has all the vulnerabilities of each, including but not limited to susceptibility to banishment.
The lead ooze is an special outsider ooze created by the evil deity Mammon to disrupt commerce and economic systems. It does this by transforming gold into lead. Mammon finds that people who acting is desperation – because they have discovered everything in their vaults now makes better weights for fishing hooks than currency – are more willing to negotiate and accept “bad” terms to deals.
A lead oozes will attack any living creatures they encounter. They lash out with pseudopods or simply engulf opponents with their bodies, which secrete acids that help them kill.
Medium Ooze
Hit Dice: 3d10+15 (31 hp)
Initiative: –5
Speed: 10 ft. (2 squares)
Armor Class: 5 (–5 Dex), touch 5, flat-footed 5
Base Attack/Grapple: +2/+3
Attack: Slam +3 melee (1d6+1 plus 1d6 acid)
Full Attack: Slam +3 melee (1d6+1 plus 1d6 acid)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid, constrict 1d6+1 plus 1d6 acid, improved grab
Special Qualities: Blindsight 60 ft., immunity to cold and fire, ooze traits, transparent, transformation, gold detection.
Saves: Fort +6, Ref –4, Will –4
Abilities: Str 12, Dex 1, Con 21, Int —, Wis 1, Cha 1
Skills: —
Feats: —
Environment: Evil planes, vaults with gold, gold mines.
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment: —
A lead ooze can grow to a maximum diameter of up to 10 feet and a thickness of about 6 inches. At its largest, a specimen weighs about 700 pounds.
Combat
A lead ooze strikes like a snake, slamming opponents with its body.
Blindsight (Ex): An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.
Gold Detection (Ex): A lead ooze’s can automatically detect gold and gold alloys with-in 60-feet of itself and will seek them out to the best of its ability.
Acid (Ex): A lead ooze secretes a digestive acid that quickly dissolves organic material, but not metal or stone. Any melee hit or constrict attack deals acid damage. Clothing dissolves and becomes useless immediately unless it succeeds on a DC 16 Reflex save. A wooden weapon that strikes a lead ooze also dissolves immediately unless it succeeds on a DC 16 Reflex save. The save DCs are Constitution-based. It does not damage metal (aside from its transformation ability, below) or stone.
The ooze’s acidic touch deals 8 points of damage per round to wooden, leather or cloth objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Constrict (Ex): A lead ooze deals automatic slam and acid damage with a successful grapple check. The opponent’s clothing and armor take a –4 penalty on Reflex saves against the acid.
Improved Grab (Ex): To use this ability, a lead ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Transformation (Ex): With a touch, a lead ooze will transform gold, including gold used as an alloy, pure gold and gold ore, into lead. It can transform 1/8 of an ounce of gold into lead per round. A lead ooze draws is sustenance from this process. It will continue transforming gold into lead until there is no more gold it can access, at which time it will go dormant until more gold enters its vicinity, at which point it will reanimate.
Outsider: A lead ooze is both an ooze and an outsider and thus has all the vulnerabilities of each, including but not limited to susceptibility to banishment.