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(Mongoose) Babylon 5 RPG - Full Details!
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<blockquote data-quote="Mongoose_Matt" data-source="post: 730791" data-attributes="member: 239"><p>Hi guys,</p><p></p><p>Some more questions answered;</p><p></p><p>1. Yes, all the main characters are featured, with stats, in the main rulebook. Further more, they will be updated in the 'season' books.</p><p></p><p>2. We were going to ban multiclassing early on in the playtesting but finally decided it was very much needed for a game like B5. Ambassador G'Kar, for example, starts 2258 as a Narn Diplomat 2/Officer (ground forces) 3/Soldier 4. But then, he is arther more multiclassed than most <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3. The 'core' League races are Brakiri and Drazi - these have been balanced to match the Centauri and everyone else in game terms. However, if you do not mind a slightly weaker character, then full rules are also given for the Abbai, Markab, Vree, Gaim and Pak'ma'ra. We even have the racial traits of the Dilgar in there, though we recommend they do not make too many appearences as outcasts in your campaigns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> On top of all this, more races will be featured in the 'season' books, plus the League will, at some time, get their own race book.</p><p></p><p>4. As for running crossovers, well, they are all d20 books, so any tweaking will be kept to a minimum. However, you have to be aware that we will never sacrifice any Babylon 5 concepts or rules just to make them more compatible with other games - that is not what we are producing. This is the Babylon 5 RPG, designed to stand alone and independent from anything other than the core d20 mechanics. Those same mechanics do provide common ground to integrate other systems, but I am afraid that will be your task to do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 730791, member: 239"] Hi guys, Some more questions answered; 1. Yes, all the main characters are featured, with stats, in the main rulebook. Further more, they will be updated in the 'season' books. 2. We were going to ban multiclassing early on in the playtesting but finally decided it was very much needed for a game like B5. Ambassador G'Kar, for example, starts 2258 as a Narn Diplomat 2/Officer (ground forces) 3/Soldier 4. But then, he is arther more multiclassed than most :) 3. The 'core' League races are Brakiri and Drazi - these have been balanced to match the Centauri and everyone else in game terms. However, if you do not mind a slightly weaker character, then full rules are also given for the Abbai, Markab, Vree, Gaim and Pak'ma'ra. We even have the racial traits of the Dilgar in there, though we recommend they do not make too many appearences as outcasts in your campaigns :) On top of all this, more races will be featured in the 'season' books, plus the League will, at some time, get their own race book. 4. As for running crossovers, well, they are all d20 books, so any tweaking will be kept to a minimum. However, you have to be aware that we will never sacrifice any Babylon 5 concepts or rules just to make them more compatible with other games - that is not what we are producing. This is the Babylon 5 RPG, designed to stand alone and independent from anything other than the core d20 mechanics. Those same mechanics do provide common ground to integrate other systems, but I am afraid that will be your task to do :) [/QUOTE]
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