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(Mongoose) Babylon 5 Sneak Peek
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<blockquote data-quote="Mongoose_Matt" data-source="post: 742444" data-attributes="member: 239"><p>To cut a very long story short, you get a random amount in character creation (say, 1d6+3 for a Scientist) which is not modified by Con - that does something else in this game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>After that, you gain a set number of hit points per level - but, except for some very exceptional classes, this will only be a point or two per level. What this means is that no one is immune in a firefight, mid and high level characters can still be brought down by low level personalities if they place themselves in a bad position and that if you want to survive on Babylon 5, you had better grow eyes in the back of your head!!!</p><p></p><p>Seriously, combat is now deadly and so players will have to think a great deal more and perhaps use their other skills/talents, if they are to succeed in their missions. Just wading in with PPGs blazing is rarely an option unless you most definitely have surprise on your side. . .</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 742444, member: 239"] To cut a very long story short, you get a random amount in character creation (say, 1d6+3 for a Scientist) which is not modified by Con - that does something else in this game :) After that, you gain a set number of hit points per level - but, except for some very exceptional classes, this will only be a point or two per level. What this means is that no one is immune in a firefight, mid and high level characters can still be brought down by low level personalities if they place themselves in a bad position and that if you want to survive on Babylon 5, you had better grow eyes in the back of your head!!! Seriously, combat is now deadly and so players will have to think a great deal more and perhaps use their other skills/talents, if they are to succeed in their missions. Just wading in with PPGs blazing is rarely an option unless you most definitely have surprise on your side. . . [/QUOTE]
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