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(Mongoose) Babylon 5 Space Combat Game - Comments Needed!
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<blockquote data-quote="BigAlzBub" data-source="post: 1549884" data-attributes="member: 17336"><p>One of the biggest problems you will face regarding B5 combats, is that all the combat is driven by events. What the hell does that mean (I hear you thinking)? Well the classic example is with the Drax (I think that's how you spell it), Delene meets with them and the meeting goes well until the Minbari mensions who she is, then the Drax breaks off contact and heads back to his ship, the Whitestar's head off to escape and the Drax open fire and trash them, they escape into hyperspace, only to return and then kick the crap out of the Drax and their powerful mothership, good for the story? hell yes, good for suspension of disbelief? errr no. The power of the ships was directly proportional to how important it was for them to win.</p><p></p><p>Having played the Agents of Gaming rule system, I though it was a passable game but they never really simulated things very well, the league of non-aligned dross (worlds) ships had some monsterously powerful technology (watered down first ones tech), when in the series pretty much all they were good for was blowing up.</p><p></p><p>I'll be very interested to see how this project pans out, are there going to be rules for fighter vs fighter battles, or will it be a couple of ships each side (maybe with fighter groups) or will it be multiple fleets? or will it be all of the above? Clearly fighter vs fighter, or ship to ship combat (with players manning important posts on the ship) would be best from an roleplaying perpective, but some people will certainly want fleet engaugements, how will the 2 or 3 systems interact with each other? As for miniatures I'm not that bothered about them, good quality card stock counters are the best way to start (IMO), if the game proves popular you can always add metal/plastic minis later. *phew* That was long boring and extremly random, *ducks and prepares to get flamed horribly*</p></blockquote><p></p>
[QUOTE="BigAlzBub, post: 1549884, member: 17336"] One of the biggest problems you will face regarding B5 combats, is that all the combat is driven by events. What the hell does that mean (I hear you thinking)? Well the classic example is with the Drax (I think that's how you spell it), Delene meets with them and the meeting goes well until the Minbari mensions who she is, then the Drax breaks off contact and heads back to his ship, the Whitestar's head off to escape and the Drax open fire and trash them, they escape into hyperspace, only to return and then kick the crap out of the Drax and their powerful mothership, good for the story? hell yes, good for suspension of disbelief? errr no. The power of the ships was directly proportional to how important it was for them to win. Having played the Agents of Gaming rule system, I though it was a passable game but they never really simulated things very well, the league of non-aligned dross (worlds) ships had some monsterously powerful technology (watered down first ones tech), when in the series pretty much all they were good for was blowing up. I'll be very interested to see how this project pans out, are there going to be rules for fighter vs fighter battles, or will it be a couple of ships each side (maybe with fighter groups) or will it be multiple fleets? or will it be all of the above? Clearly fighter vs fighter, or ship to ship combat (with players manning important posts on the ship) would be best from an roleplaying perpective, but some people will certainly want fleet engaugements, how will the 2 or 3 systems interact with each other? As for miniatures I'm not that bothered about them, good quality card stock counters are the best way to start (IMO), if the game proves popular you can always add metal/plastic minis later. *phew* That was long boring and extremly random, *ducks and prepares to get flamed horribly* [/QUOTE]
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