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(Mongoose) Babylon 5 Space Combat Game - Comments Needed!
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<blockquote data-quote="TheAuldGrump" data-source="post: 1551268" data-attributes="member: 6957"><p>Plastics of the common B5 ships? I'm there!</p><p></p><p>Use metal for the unusual ships - Vorlons, Shadows, the Excalibur and even the less common League ships - Vree, Drazzi, etc., but plastic for Earth, Minbari, Narn, Centauri would be great.</p><p></p><p>For scale...? I used Micromachines with the old Babylon Project game, which used a linear movement system using a dot painted on the center of the figure for all measurements, if you use hexes then the size of the figure never comes into play much.so scale can be more flexible than you might think.</p><p></p><p>Events are what make scenarios, not what make rules. Have an engine that is friendly toward creating scenarios, but do not make the whole game event driven.</p><p></p><p>Make sure that <em>can</em> take a D20 B5 character and use it in the game, maybe having a die modifier equal to the skill plus ability modifier from D20 but without the accompanying system. (In other words use the same modifiers even if you are going with a D6 based system.) For non player ships this can be handled with the green, experienced, etc. of NPCs on ships in B5 D20 - don't explain which part comes from abilities and which comes from skill.</p><p></p><p></p><p>I'd also love to see B5 character minis, but given the D20 license I am not sure of the feasability of this.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1551268, member: 6957"] Plastics of the common B5 ships? I'm there! Use metal for the unusual ships - Vorlons, Shadows, the Excalibur and even the less common League ships - Vree, Drazzi, etc., but plastic for Earth, Minbari, Narn, Centauri would be great. For scale...? I used Micromachines with the old Babylon Project game, which used a linear movement system using a dot painted on the center of the figure for all measurements, if you use hexes then the size of the figure never comes into play much.so scale can be more flexible than you might think. Events are what make scenarios, not what make rules. Have an engine that is friendly toward creating scenarios, but do not make the whole game event driven. Make sure that [i]can[/i] take a D20 B5 character and use it in the game, maybe having a die modifier equal to the skill plus ability modifier from D20 but without the accompanying system. (In other words use the same modifiers even if you are going with a D6 based system.) For non player ships this can be handled with the green, experienced, etc. of NPCs on ships in B5 D20 - don't explain which part comes from abilities and which comes from skill. I'd also love to see B5 character minis, but given the D20 license I am not sure of the feasability of this. The Auld Grump [/QUOTE]
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