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(Mongoose) Babylon 5 Space Combat Game - Comments Needed!
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<blockquote data-quote="Hemlock Stones" data-source="post: 1551628" data-attributes="member: 19278"><p><strong>Babylon 5 Space Should Have Compatible Miniatures</strong></p><p></p><p>GREETINGS!</p><p></p><p>Babylon 5 is in the right environment for role-playing, D20. The Babylon 5 Space Combat game, well I think the miniatures need to use the same scale as before. Plastic vs. metal. Not all of us are artists. Yet we want something nifty and sharp. Well why not do something like Hero Clix? With one minor exception, screw the whole unique vs. common availability crap. All of us will buy the fleets based on what we want to use. It would be a powerful incentive to find a way to use the D20 mechanics in the game. ie. Dexterity as a measurement of a ships ability to maneuver; Constitution as a mechanic of the ships toughness, etc. </p><p></p><p>The Star Wars D20 mechanics are too damned cumbersome. Can you say kludge? Making the Babylon 5 Space Combat game stand alone for those with a penchant for strategic gaming makes sense. The simpler the mechanics for space combat, the easier to integrate space combat into a role playing setting. Nobody wants to learn an additional set of rules for D20 relating to events that don't occur all that often.</p><p></p><p>The stats for the ship might include the equivalent of Feats as specific enhancements to the ship. ie. Jump Gate capability. The idea of being able to easily customize a ship the way characters can be customized certainly has its appeal. Granted this is all bit premature on my part. </p><p></p><p>I loved playing the B5 Wars game. Yes certain mechanics were difficult to deal with. But isn't that why we have calculators? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> B5 Wars had a mechanic to allow fleet based combat vs. individual ship combat. I'd think that individual ship combat would be a starting point. A later expansion would be for fleet based combat.</p><p></p><p>So sayeth the Bone Daddy!</p></blockquote><p></p>
[QUOTE="Hemlock Stones, post: 1551628, member: 19278"] [b]Babylon 5 Space Should Have Compatible Miniatures[/b] GREETINGS! Babylon 5 is in the right environment for role-playing, D20. The Babylon 5 Space Combat game, well I think the miniatures need to use the same scale as before. Plastic vs. metal. Not all of us are artists. Yet we want something nifty and sharp. Well why not do something like Hero Clix? With one minor exception, screw the whole unique vs. common availability crap. All of us will buy the fleets based on what we want to use. It would be a powerful incentive to find a way to use the D20 mechanics in the game. ie. Dexterity as a measurement of a ships ability to maneuver; Constitution as a mechanic of the ships toughness, etc. The Star Wars D20 mechanics are too damned cumbersome. Can you say kludge? Making the Babylon 5 Space Combat game stand alone for those with a penchant for strategic gaming makes sense. The simpler the mechanics for space combat, the easier to integrate space combat into a role playing setting. Nobody wants to learn an additional set of rules for D20 relating to events that don't occur all that often. The stats for the ship might include the equivalent of Feats as specific enhancements to the ship. ie. Jump Gate capability. The idea of being able to easily customize a ship the way characters can be customized certainly has its appeal. Granted this is all bit premature on my part. I loved playing the B5 Wars game. Yes certain mechanics were difficult to deal with. But isn't that why we have calculators? :p B5 Wars had a mechanic to allow fleet based combat vs. individual ship combat. I'd think that individual ship combat would be a starting point. A later expansion would be for fleet based combat. So sayeth the Bone Daddy! [/QUOTE]
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