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(Mongoose) Babylon 5 Space Combat Game - Comments Needed!
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<blockquote data-quote="Axegrrl" data-source="post: 1554853" data-attributes="member: 17584"><p>Apologies in advance for the rambling nature of this post....</p><p></p><p>If you make the new rules system incompatible with the old minis, you will most likely alienate that group of potential customers. If you make it easy for them to use the stuff they've spent so many hundreds of $$ on acquiring and 1000s of hours painting, they may flock to your banner. </p><p></p><p>I think you would do well to find forums where the people who played the old B5 minis game hang out and ask them what they want.</p><p>Plastic vs. metal... You can do much finer (thinner) detailing in plastic than you can in metal. Take a look at a standard metal mini's sword, then look at some of the pointy bits on a GW dark elf. However, I've read that setup cost for plastics is much more expensive. Further, the perceived value is lower, so that you need to sell more product to recoup costs. </p><p></p><p>Another thing you should consider: not everyone is going to want to pay the increased game price that the "miniatures included" approach would require. The people with existing hordes of minis may not want the new minis, either, especially if the minis are not of their preferred faction. </p><p></p><p>> The space combat game is coming out anyway (slated for an August release).</p><p>> (though we would _seriously_ need to get our skates on for that!!!)</p><p>Miniatures production is SOOO very much NOT something to rush into. One thing you must consider, should you choose to produce minis: fighting-size forces from all the major groups should be available <em>when the product ships</em>. These can be small forces, but you need to have more to play with than two arbitrarily chosen factions!</p><p></p><p>Look at how poorly two of GW's more recent games did: Warmaster and Battlefleet Gothic. Both came out with two -- count 'em, two -- armies available. If you wanted to play any other army, you either had to make or convert your own pieces, or wait -- up to several months! -- to get the minis for your preferred army. Neither game ever became very popular, despite a lot of marketing and game-pushing by GW.</p><p></p><p>I just thought of a possible compromise between the "only two armies available" cost-saving approach and the "appeal to more fans via availability of all armies" expensive approach: Initially, have two small forces available, in plastic or metal, perhaps available separately or in a "deluxe" version of the boxed game. But include counters for every force in the main box.</p></blockquote><p></p>
[QUOTE="Axegrrl, post: 1554853, member: 17584"] Apologies in advance for the rambling nature of this post.... If you make the new rules system incompatible with the old minis, you will most likely alienate that group of potential customers. If you make it easy for them to use the stuff they've spent so many hundreds of $$ on acquiring and 1000s of hours painting, they may flock to your banner. I think you would do well to find forums where the people who played the old B5 minis game hang out and ask them what they want. Plastic vs. metal... You can do much finer (thinner) detailing in plastic than you can in metal. Take a look at a standard metal mini's sword, then look at some of the pointy bits on a GW dark elf. However, I've read that setup cost for plastics is much more expensive. Further, the perceived value is lower, so that you need to sell more product to recoup costs. Another thing you should consider: not everyone is going to want to pay the increased game price that the "miniatures included" approach would require. The people with existing hordes of minis may not want the new minis, either, especially if the minis are not of their preferred faction. > The space combat game is coming out anyway (slated for an August release). > (though we would _seriously_ need to get our skates on for that!!!) Miniatures production is SOOO very much NOT something to rush into. One thing you must consider, should you choose to produce minis: fighting-size forces from all the major groups should be available [I]when the product ships[/I]. These can be small forces, but you need to have more to play with than two arbitrarily chosen factions! Look at how poorly two of GW's more recent games did: Warmaster and Battlefleet Gothic. Both came out with two -- count 'em, two -- armies available. If you wanted to play any other army, you either had to make or convert your own pieces, or wait -- up to several months! -- to get the minis for your preferred army. Neither game ever became very popular, despite a lot of marketing and game-pushing by GW. I just thought of a possible compromise between the "only two armies available" cost-saving approach and the "appeal to more fans via availability of all armies" expensive approach: Initially, have two small forces available, in plastic or metal, perhaps available separately or in a "deluxe" version of the boxed game. But include counters for every force in the main box. [/QUOTE]
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